AI falling through walls

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PsychoE
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AI falling through walls

Post by PsychoE »

I am in process of a SP map, tested it out, and when I shoot the axis, they die, but fall through the wall. My walls are 8 units thick. PLS tell me that i don't have to clip all the walls.

What can i do?
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nuggets
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Post by nuggets »

it's something we live with, it happens all the time in the game

like when shooting some1 on stairs, they just lie flat across them :(
hope this helps, prob not cos it's all foreign 2 me :-/
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PsychoE
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Post by PsychoE »

True enough. Just wondering if there is a remedy for that. Or a way to reduce it.
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Post by nuggets »

add a lot and a lot and a lot more anims for dead people,

so they could die propped up agaisnt walls, kneeling down, rigid to match stairs, then finding their tag points to match with certain areas, there's a workaround, but lot's of work :(
hope this helps, prob not cos it's all foreign 2 me :-/
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PsychoE
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Post by PsychoE »

Yep - definately sounds like a lot of work. I guess I will just ignore them.


But..... Are there any tuts available on that type of thing? Maybe I could play around with it.
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Angex
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Post by Angex »

If only we had karma, its not perfect but its a start.
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mohaa_rox
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Post by mohaa_rox »

Even other games have the same prob. :cry:
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Post by nuggets »

HITMAN 2 doesn't that game is fkn ACE!!!
hope this helps, prob not cos it's all foreign 2 me :-/
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