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tltrude
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Post by tltrude »

This file is hosted by Tripod, a Lycos?Network Site, and is not available for download.

Guess you'll have to make a web page for the download.
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mohaa_rox
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Post by mohaa_rox »

Try to copy the link and paste in a new window.
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Ace of Spades
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Post by Ace of Spades »

Heh. :( Tried that. Didn't work.
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tltrude
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Worked for me

Post by tltrude »

I copied your last link and pasted it to a new IE window and it worked.

The map needs a lot of work. I couldn't get into both huts--one has a bad door I guess.

I got all the objectives except the last document. I think it is on the top floor of the underground building, but I couldn't get up the steps. There is an invisible brush blocking the stairway. Note: My buddy beat it and said you have to duck to get up/down that stairway--it has a bad brush you can't see. He said he had to duck to get in the hut too.

Also, the document objective counts up instead of down. After I picked up three it said 4 remianing.

Hope that helps.
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mohaa_rox
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Post by mohaa_rox »

Thx man! There's a couple of invalid brushes which i have to fix though. It's in the semi-dome shaped house. Open the door and crouch in.
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Kalti
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hihi

Post by Kalti »

Nice little map, bit to easy when going frontal... Kept the n00b in the guardtower alive... he will probably die of thirst anyway.

Thankx rox, always looking for SP maps.
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nuggets
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Post by nuggets »

downloading now, after what Gen Cobra said in a post i think it's only right people should look and value other peoples work, it's not like we're doing this for extra cash

pasting the link in the web address bar on this page will still do it,
bad link silly link :D

i'll post comments aswell on here, whether good or bad ;)
hope this helps, prob not cos it's all foreign 2 me :-/
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mohaa_rox
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Post by mohaa_rox »

Thx, i tried to get the mg gunners to work, but no luck.

Here's a tip: use the silenced pistol .
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Des16
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Post by Des16 »

Nice map rox. Can't wait for beta 2. So much for stealth though :( I killed all of them :D
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tltrude
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Post by tltrude »

Me too, and both my friend and I got the uniform last--didn't see the bunker enterance to the underground.
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Bjarne BZR
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Post by Bjarne BZR »

Still does not work :wink:
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nuggets
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Post by nuggets »

looks nice,

but what i was going 2 say has already been said, there's no real need to sneak about,

pro's:
nice mapping,

good ideas,

haben sie geladen :P


con's:
few textures gone astray, (on the side of the bunker; inside the bunker on the wall near the door; one on the corner inside the building has a slight overlap)

MG doesn't wanna hurt anyway :D which is possibly a good thing

the head room for going down towards the canteen (i think it's around that area) is too low, i thought it was a player clip

a few awareness's of people don't pick up on their mates dying, or maybe he never liked him anyway

no exit point


ideas:
maybe if you have an alarm sound if the player chooses not to sneak around, ten spawn more axis to run towards the player and sort him out, that'll encourage people to sneak

the compass points to the exit point but never lets you leave :( if you were to just add a line of text saying it's been completed it'd be a little better


anyway:
good work, i'll look at more or ur maps in the future :D
hope this helps, prob not cos it's all foreign 2 me :-/
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Post by nuggets »

and a couple more things,

con's: (unfortunately)
there's a big canyon running just by the entrance to the compound

and your script will need modifying on the papers objectives, if you don't get them in the order you've set them out to be picked up in then you'll get [3 remaining] or alternative numbers after u've picked them all up,
also the exfiltrate objective will appear once the papers in the bunker have been taken

the new script i'll put in here if you like :D won't take any of the credit though ;)
hope this helps, prob not cos it's all foreign 2 me :-/
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mohaa_rox
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Post by mohaa_rox »

Yeah, some brush errors.

And I will include the alarm system, and will do those "nottriggerable" and "triggerable" triggers once an objective is completed. Then I will ask jv for advice on mgs, and finally sort out the damn compasses.

BTW, was it too few enemies?
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Bjarne BZR
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Post by Bjarne BZR »

Good work man!

Winter maps are more often good looking than "summer maps" :)

There are some brush errors as mentioned above, but the map is really good. A bit too easy however... sniped all I could se from the start, then I did the rest of the level with the silenced pistol ( I'm not kidding here ) exept the guy in the watch tower ( had to snipe him after missing him with about 20 pistol shots :wink: ).

I think the "Alarm, with hordes of attacking Germans" is a good idea if you fail to sneak ( as long as you have a chance to shut down the alarm ).
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