my first map (revised)

Made a map or mod? Announce it in this forum!

Moderator: Moderators

Post Reply
nihilo
Sergeant Major
Posts: 107
Joined: Thu Mar 13, 2003 6:07 am

my first map (revised)

Post by nihilo »

Well, I made alot of changes and I think I'm ready to give it to a few people for playtesting. It is an objective map for MOHAA, allies start at the bottom of a small village and must fight their way up to the church to blow up a radio. It's very basic but I'm looking for how it well it is balanced and any mapping errors you might see. Here are the screenshots:

oops.. stupid me they're all too big. I'll fix 'em.

If you want the pk3, ask and you'll receive, or I might just make it public... haven't decided.
nihilo
Sergeant Major
Posts: 107
Joined: Thu Mar 13, 2003 6:07 am

Post by nihilo »

ok, here we go:

Image
Image
Image
Image
Image
Image
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

I looks detailed
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

Nice FPS... give it to me! I love pointing out potential flaws in other peoples maps :D
Admin .MAP Forums
Image
Head above heels.
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

Wait this could be a trick. how do we know that he didnt use Photo shop to edit his Pics?

LOL just kiding :D
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
Surgeon
Site Admin
Posts: 1386
Joined: Tue Jun 04, 2002 1:15 am
Location: Stirling, Scotland
Contact:

Post by Surgeon »

Bjarne BZR wrote:Nice FPS... give it to me! I love pointing out potential flaws in other peoples maps :D
Thats my job :D ....

On a serious note - try breaking up the "road" texture with sidewalks or something - using 1 texture repeatedly like that brings down the map....
Admin
Image

.map Forums

Truth and Honor.
nihilo
Sergeant Major
Posts: 107
Joined: Thu Mar 13, 2003 6:07 am

Post by nihilo »

no, I didn't edit the pics in photoshop. I was using a friend's (very fast) computer, so the fps is actually that fast... on his computer anyway. As per the sidewalks, I'll look into that (maybe I shoulda thought ahead and designed it into the map).

And: here's the pk3 for all who might want it. I only request that you give me any feedback (pm me or something) about it.

Just goto:
http://www.geocities.com/scryze/main.htm
and it's hidden away at the bottom of the page under all the screenshots.
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

Nice for a first map.

I don't understand why ppl first maps are usually MP maps, not SP. I mean SP are more challenging than MP, and MP are more common. My first map was an SP map. :cry:

I think it's the scripting they're afraid of.

Not talking about you nihilo. :wink:
Live to map, not map to live.
-mohaa_rox, .map
moderator
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

I can answer for my reasons for not making SP maps, rox:
- As a n00b mapper I did the easiest possible: a DM map... learning Radiant was hard enough, and that scripting stuff sounded ever so complicated.
- Most ( All? ) SP maps are played once, maby twice... I cant really motivate myself to put down the huge work that is needed to make a map, for people to play it once and throw it away.
- I always hurry through the SP missions of a game, but it is the multiplayer maps that keeps me coming back for more.
Admin .MAP Forums
Image
Head above heels.
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

Bjarne, it's just as you said for me, too!

And, Rox, if you think, you would like to make a SP or OBJ map or anything out of my maps, you would get everything you'll need and I have, but that's something most scripters won't want to, I'm afraid. (Still waiting for the lions :wink:)
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

I'm still waiting for my SubAttack to be compiled AND TESTED. HMMM, I WONDER WHERE IS BUTCH WITH SUBATTACK? *cough cough*

lol

btw, you should use simple patch meshes and edit the ground to look like they're eroded and uneven. But it affects fps, so it's ur choice.
Live to map, not map to live.
-mohaa_rox, .map
moderator
Post Reply