"Come In Fighting" update 6-12-2003

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Desert Eagle
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"Come In Fighting" update 6-12-2003

Post by Desert Eagle »

The Map is now available for download. My lastest map, in honor of the 325th Glider Infantry Regiment assault on Fortress Europe.

Map can be run in TOW mode or Team-Match/Round-Based and support up to 30 players.

Players with lower end pcs or video cards will not enjoy good frame rates in several locations on the map. It was improved some with Vis-leafgroups, but still lower end pcs will not be happy...:(


map can be downloaded from here:
http://mywebpages.comcast.net/tinapc/ComeInFighting.zip
Last edited by Desert Eagle on Fri Jun 13, 2003 3:24 pm, edited 3 times in total.
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Post by mohaa_rox »

nice nice nice nice nice nice!!!!!! But i wish we could parachute. More fun. :P

Could u send me the map?
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Post by Butch »

that is so cool! it would appear you have thought of everything :wink:
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Post by Yarik »

:roll: That glider looks awfully like the one from DOD. :D But still nice map.
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Post by Desert Eagle »

DOD? I made the Glider from brushes and in turn turned it into a script object to lock the textures and to get it to move. There are 6 allied spawn points in the glider. I made the gliders after having problems with my parachute spawns. I left room for the parachute spawns for a later date.

I also placed a trigger to kill players, who decide to jump out of glider before landing. I have also set up a rescue net (teleport trigger for those players who miss the glider) After the glider lands the spawn points are disabled and new ones open up.

The only thing in the map that I did not create is the bulldozer in the barn. That is from small sumo and he will be given credit for it. Jv and Parts will also be given credit for aiding me with my axis tanks firing on allied players.
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Post by Desert Eagle »

If all goes well the map should be ready by mid week. I just finished the moives for the allied and axis victories.

Just a few ods and ends left, a few custom shaders to finish, and a few more walk throughs, and have got players to do some multiplayer testing also.

On a Geforce 2 Pro framerates best areas at 66fps Worst areas (2 right now trying to fix) 27fps
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Post by TheShiznaeSpe »

one comment-make sure there are enough spawn points to prevent telefragging

with only a few in the glider, a server can easily have a high "telefragged" population-if catch my drift :wink:
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Post by Hunter »

Wow, looks awesome
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Testing Time

Post by Desert Eagle »

Map is finished after 27 hour compile. After some vis and fog fps will be average on lower end pcs around 45fps and some areas with some very good fps around 70 fps.

I am going to a LAN gathering today to test it with 30 players.

So after some testing, and any fixes need, map should be released within a week.

All for now
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Post by lazyboy »

hey, cool. now i know some1 else knows about neptune

i dont fell strange anymore :lol:
YO!!
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Map released

Post by Desert Eagle »

map has been released, see edited frist post for map download information.
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Post by TheShiznaeSpe »

umm, your site has exceeded its bandwidth :?
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Post by Desert Eagle »

It can also be downloaded from here

http://www.rogers-md.net/FS_files/ComeInFighting.zip
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Map Working

Post by Desert Eagle »

Map is at 100%. All TOW objecitves work to include the spawner bombs disabling the spawn just like in stock TOW maps.

The map can also be played in Round Based, Team Match and Free For All as well as TOW.

It can be downloaded here:

http://www.rogers-md.net/FS_files/ComeInFighting.zip

Again thanks to everyone here at .map for answering my questions and post.

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update 6-12-2003

Post by Desert Eagle »

The lastest working version can be downloaded here:

http://mywebpages.comcast.net/tinapc/ComeInFighting.zip

The map is also in the map rotation on the [FS] Spearhead server at IP:

66.151.182.170
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