yes you do ... the elevator i made up from Bdbodger's script tut and the secretdoors (which you prob didnt find, try going into spectator mode and looking below the floor and you'll find the way, they activate with enter as normal doors) and some bomb+doc is from your tut on multiple objectives, thanx a bunch ... there's a lot of really good tutorials ...
about the windows: i think its a spearhead thing that messes up the glass2 i think its called texture ... i started doing this map and along the way i installed spearhead and when i entered my map that would happen to my window textures, they'd go yellow ... or maybe its a custom pk3, but this happened to me when i had sp installed, now that i don't have it installed they show up fine ...
yep, some vis_leafgroups prob there ... this is my first try at them but i was just plain laisy (spelled corretcly?) at fixing the one that separates top and bottom considering its a inch or less of distance in which that happens ...
windows passable: yep, did those on purpose so you can jump fast outside a building ... more of the gameplay side than reality
hmm that half-track outside is not solid ... darn, there's goes hours again of compilation ...
i made it the sdkfz 'cause somehow from the tuts when i placed the origin with the model of the tank and i changed the angle so it faced down as in i think its 270 degress south ... but it would show up in the game as 180/0 degrees ... as in east/west instead of north/south ... so where it is now it would show up looking 90 degrees from its pov ... dunno why even though i changed the origin brush ... so i sticked with the sdkfz ... plus considering its so small i decided on putting the document objectives with it ...
yeah, the mountain was a pain in the ... rear end ... next time i'll try use lod terrain instead of the a primitive brush

... hehe ...
and the ground the first time around i did it with lots of floor textures, like gravel and such ... but people told me to make it grass cause they like it more like that ...
anyway i dont plan much on changing it too much ... this was more of a learning exp for 1 map ... my next map will be 10x better

... or at least i hope ...
something in the lines of the 2 part of the mission where you have to go get the tank ... you know, after the 1 part you pass through lots of snipers and then the second its all high buildings ... well, something of the sorts only that the last building where axis start will be like a hq building .. and you have to place a bomb on the columns of that building so it blows up ... eheheh ... i was also thinking of making perhaps another one around have a column on its border and if you shoot that with a rocket it blows up, making the whole building fall down ... something massive to drop fps
anyway, THANX a lot for the comments and suggestions bjarne, thanx that you took the time to test it and upload screens to show me ...
-Gandalf-