Explotions & Water Falls!

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ArcAngel
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Explotions & Water Falls!

Post by ArcAngel »

Helloooo!
I have just added a couple of random explosions.

I have also added the scripting for them. But I must have missed something as both explosions seem to go off together. The random timing works. But both always fore at the same time. How do I get each one to fire on it's own??

Secondly, I ahve found the fx for a Waterfall. But again I am missing something as it looks crap int he map. No texture etc.
Are there an tut's on water falls?
I want to get the fall looking good, can you also add a type of wake or water disruption where the water fall is coming onto more water???
Any ideas, suggestions etc would be great!
"My shield in He and whom I trust"
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jv_map
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Post by jv_map »

Ask the first thing in the scripting forum, maybe include (a part of) the script you used.

A waterfall is best made with a very rapidly scrolling vertical texture plane and a number of wake effects.
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ArcAngel
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Post by ArcAngel »

So I asume it is best not to use the fx for water fall?

Sorry I am new to this, so :
A waterfall is best made with a very rapidly scrolling vertical texture plane and a number of wake effects.
Doesn't mean much to me at the moment!!!

:shock:
"My shield in He and whom I trust"
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jv_map
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Post by jv_map »

You can use the fx, but you need a waterfall texture as well. I'm not sure if mohaa ships with a suitable waterfall shader / texture, you may have to make one yourself.
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