This is the tutorial (the mg 42 part):
Create a brush where you can rest the MG-42 on. Create another brush, bring up your ?Entity? window and select ?static_weapon_mg42bipod? and place it on top of your brush for the MG42. Now create another brush, open your ?Entity? window, select ?addon_turretweapon_german_mg42? and line it up with your bipod that you just created. Add a $targetname ?mg42?. Create another brush, open your ?Entity? window and select ?ai_german_wehrmact_soldier?. Press ?i? to bring up your ?AI Parameters? window, adjust hearing and sight to 2048 and enter the $targetname ?mg42_guy?. Now deselect the german soldier and select the MG42. While the MG42 is still selected also select the mg42_guy and press (ctrl + k) to target the mg42 to the enemy AI.
Sry no picture
Diagram 1-5 (Top View)
Add the following code to your script:
//----------------------------------------------------------------------------
InitMG42s:
//
// Initialize MG42s in the level...
//----------------------------------------------------------------------------
if ( self==NIL )
{
println "No MG42s in level."
end
}
self maxyawoffset 70.0
self pitchcaps "-20 20 0"
self AIbulletspread 350 175
self convergetime 0.25
end
Add the following line to main:
$mg42 waitthread InitMG42s
Now we have our German manning the Mg42.
But the mg42 with the gunner doesn't work in my map. I did anything that was said in the tut, but it doesn't work. Please help me

