compile error

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tuffstuff7
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compile error

Post by tuffstuff7 »

ok looked int the compile section didn't see this

*******ERROR******
EXCCEDED_MAX_POINTS_ON_WINDING

SO WHAT IS THIS ???????
TheShiznaeSpe
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Post by TheShiznaeSpe »

1ST THREAD ON THE ENTIRE PAGE!!!!

CHECK THE SECOND ERROR LISTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :shock: :shock: :shock: :shock: :shock:


why can't anyone see this :?:
tuffstuff7
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Post by tuffstuff7 »

ummmmmmm ok point taken overlooked it ,but not the size of your text lol
jv_map
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Post by jv_map »

He makes it quite clear though :D
Image
tuffstuff7
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Post by tuffstuff7 »

ok lol jv true
but about this error i made aprt2 of the map and started deleteing things and well got down to next to nothing so i deleted all except the sky box is the map too big?????????? it sure does not look like it
thnks for the help
tuffstuff7
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Post by tuffstuff7 »

and oh yeah meant to mention after deleting everything but he sky box the error is still there so does that point to the fact that the map or sky box is too big?
jv_map
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Post by jv_map »

How big is your skybox?
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tuffstuff7
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Post by tuffstuff7 »

well i got with wacko and in the meantime i took out all of my added maps that i gorgot to take out did what he said and it worked it was a ladder rail no hwere near the size of the tunnels in length which puzzles me as to the concept of how radiant reads somethings but i did like he said i used the clipper and then hit shift+enter and it made into 2 pieces adn it compiled although the ladder is now giving me some weird probs which i call flash lines lol ......it is causing a black triangle to flash across the map .
the only other times i have had this has been with handrails so i guess i need to redo the whole ladder any idea what casues this "flash "as i am calling it?
TheShiznaeSpe
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Post by TheShiznaeSpe »

sry for the prior bluntness :lol: :wink:

-sometimes if 2 brushes are too small and too close, the game renders artifacts by the object-delete the offending object and rebuild with larger dimensions

or

-brushes that aren't on the grid tend to do bad things-select the offending brush and hit control-g or selection-->snap points to grid

hope that helps :D
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