You can put setthread in one of the bomb path nodes.
example:
Key: setthread
Value: kablam
Then in your script you would put this:
Code: Select all
kablam:
thread global/exploder.scr::explode 5
end
In this example, "5" is the #set of the exploder. The above example is in map m4l0 which came with the editor and should be in the docs folder. In that map the bomber #set is 2. Of course, you must have the exploder script preloaded at the top of your script "exec global/exploder.scr" as well.
Now that you have that streight, I'll stick a pin in it, ha ha! You can just use:
Key: setthread
Value: global/exploder.scr::explode 5
in the bomb node and skip the scripting.
Hope that helps.