Making a World

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Obergefreiter
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Making a World

Post by Obergefreiter »

CAUTION: NOOOOoooooB!!!!!!!!

So I read the mapping tutorial..... Excellent BTW.....

To create my 'World', I just create a 'patchwork of brushes' to make up the terrain and make '4-Wall Brushes' throughout it as my buildings? To this I add brushes around the perimeter of my world as an artificial barrier to the void outside?

Are there limits to the number of 'Terrain brushes'? Is the world INFINITE in collective brush dimensions? Can I create a map that is 4 Square Kilometers in Radiant Units?

Thanks,

Obergefreiter
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tltrude
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World

Post by tltrude »

Your new world is limited to the grid you see in the 2d view. If you hit key 1 and zoom in, each little grid square is one quake unit. If you hit key 4 (default), each grid square is 8 X 8 units. There are 16 units to a US foot.

It is not a good idea to use the whole grid because of lag in the game (game preformance). To define the size of your map, create a large box around your terrain and give it a sky texture. Then hollow it out with selection/csg/make hollow. That will seal your world form the void and give players a nice sky to look at. Around the inside edge you can place stone walls or trees, to make it look more real.

IF you want to study a map made by the creators of the game, look in the MOHTools/docs folder for map m4l0. Good luck.

Hope that helps!
Tom Trude,

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SNap007be
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Post by SNap007be »

You dont completly know wot your talking about, your map is just going to be in a box. In the box you are going to create everything, 5 sides of the box will be yoursky and the 6th side will be your ground. Do the tutorials efore you start mapping, otherwise you are never going to understand this.
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Post by Surgeon »

SNap007be wrote:You dont completly know wot your talking about, your map is just going to be in a box. In the box you are going to create everything, 5 sides of the box will be yoursky and the 6th side will be your ground. Do the tutorials efore you start mapping, otherwise you are never going to understand this.
When you can spell properly and you know everything there is to know about MoH Mapping then you can criticise other users - till then - Shut Up !. I will not have this site turning into Allied Assault .com where all new guys get flamed because they are new. If you want to help fine - just don't criticise people... :!:
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Post by nuggets »

i love telling people to learn to spell!! :P but i always check what i'm typing b4 i send it then

anyway... abck to the subject :lol: (yes it was deliberate)

the brushes you create are the walls of houses, ceilings, roofs, doors, windows, sky, (kind of terrain) etc...

the way you manipulate the brushes and get them to do what you want them 2 do is what we all sit here and do for hours, just because we can, but we all started off looking at radiant and thinking what the bloody hell are all these squares for???

i don't think there is a limit to the number of brushes you can have in your map but i know there is a limit to the number of vertices you can have a long 1 grid point (don't know what it is but it's rare you'll meet it)

the void we will never see, we create what is known as a "skybox" which is the little bit of advice SNap007be was more than willing to offer, although :P some people just create all six interior faces as their skybox and then have a seperate ground,

4km??? that's pretty big!!! i don't know what the exact conversion is for MOH -> real life scale, but if you can't fit it in, you could always use portals if your map is indoor and have the areas stacked up on each other

i think i've answered everything, probably wrongly but still, it's more than can be said for some ;)

and welcome to .map!!! :D
hope this helps, prob not cos it's all foreign 2 me :-/
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