Size difference

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[401st]King
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Size difference

Post by [401st]King »

i just finished making a simple map and it seems that everything is HUGE!!! i made the door 128 high but it is 2-3 times bigger than whats really needed by my player. any help with this? thanks in advance :D
nuggets
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Post by nuggets »

may sound stupid but 128 is what the standard size is for doors

when it's using 128 units, that's on grid 1 setting if you're in a different grid view then don't count the squares look at the axis on the left :D
hope this helps, prob not cos it's all foreign 2 me :-/
[401st]King
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Post by [401st]King »

well it wasnt on grid 1...its on grid 4 or something. i dont use the grid as a guide, i use the actual measurements when sizing. I just made the size of the door big enough to fit the whole brush without cutting any of the door off and it seems wayyyyyyyy to big and i dont know why.
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Post by nuggets »

have u compared it to the player start... i'm sure the height for that is 96, which is full head height, maybe your player's just a midget?

another stupid question... but... are you sure you weren't crouched?
hope this helps, prob not cos it's all foreign 2 me :-/
[401st]King
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Post by [401st]King »

its funny cuz the way i built the map is that there is a player start next to a door and the door is gigantic (but it has to be that big in order to fit the whole door brush in without cuttin it off...ive gotta be professional here! HAHA) :D
[401st]King
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Post by [401st]King »

hrmmm....well how could i make an object (my door) fit in an area of my choice? that way i wont have to worry about my door fitting perfectly and solve my problem of the hight difference.
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tltrude
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fit to face

Post by tltrude »

You don't have to use the full size of the texture. Hitting Ctrl F will make the texture fit to the faces of the brush. You should also click on textures/texture lock/moves and rotation (Shift M & Shift R). Then you can move or rotate a brush without changing the way it looks.

Study the map that comes with the editor (MOHTools/docs map m4l0) to see the sizes of doors, stairways, halls, and rooms. You can filter out all the junk by using view/filter, but turn the filters off before you go back to your map.
Last edited by tltrude on Fri May 09, 2003 12:12 am, edited 1 time in total.
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[401st]King
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Post by [401st]King »

thanks! i tried to find that m4l0 map in mohaatools but it seems to not be there
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tltrude
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Skd

Post by tltrude »

I'm not sure if it is in the Spearhead version of mohtools. But it is in the mohaa version, in the docs folder. You can play that hidden mission by typing "map m4L0" in the console.
Last edited by tltrude on Fri May 09, 2003 12:18 am, edited 1 time in total.
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[401st]King
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Post by [401st]King »

im using mohaa radiant...not spearhead. it's really not there at all. could you send it to me? :D
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tltrude
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address

Post by tltrude »

Yes, but I need an address........it's 279k zipped.
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[401st]King
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Post by [401st]King »

8)
Last edited by [401st]King on Fri May 09, 2003 12:28 am, edited 1 time in total.
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tltrude
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on its way

Post by tltrude »

You can edit out your address now if you wish, it's on the way.
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[401st]King
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Post by [401st]King »

wow! ive never seen a map that way before!! very intense and intimidating :oops:
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tltrude
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Big house

Post by tltrude »

There is a big house at the other end of the map with all the rooms you could wish for. Filtering out AI and their nodes helps.
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