i just finished making a simple map and it seems that everything is HUGE!!! i made the door 128 high but it is 2-3 times bigger than whats really needed by my player. any help with this? thanks in advance
well it wasnt on grid 1...its on grid 4 or something. i dont use the grid as a guide, i use the actual measurements when sizing. I just made the size of the door big enough to fit the whole brush without cutting any of the door off and it seems wayyyyyyyy to big and i dont know why.
its funny cuz the way i built the map is that there is a player start next to a door and the door is gigantic (but it has to be that big in order to fit the whole door brush in without cuttin it off...ive gotta be professional here! HAHA)
hrmmm....well how could i make an object (my door) fit in an area of my choice? that way i wont have to worry about my door fitting perfectly and solve my problem of the hight difference.
You don't have to use the full size of the texture. Hitting Ctrl F will make the texture fit to the faces of the brush. You should also click on textures/texture lock/moves and rotation (Shift M & Shift R). Then you can move or rotate a brush without changing the way it looks.
Study the map that comes with the editor (MOHTools/docs map m4l0) to see the sizes of doors, stairways, halls, and rooms. You can filter out all the junk by using view/filter, but turn the filters off before you go back to your map.
Last edited by tltrude on Fri May 09, 2003 12:12 am, edited 1 time in total.
I'm not sure if it is in the Spearhead version of mohtools. But it is in the mohaa version, in the docs folder. You can play that hidden mission by typing "map m4L0" in the console.
Last edited by tltrude on Fri May 09, 2003 12:18 am, edited 1 time in total.