I've Seen the Light - (Well I want to)

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Shifty
Map Reviewer
Posts: 717
Joined: Sun Dec 15, 2002 11:53 pm
Location: UK
Contact:

I've Seen the Light - (Well I want to)

Post by Shifty »

Heyho :D

I'm trying to make some strip lighting and im wandering how to light it.

Heres the Pic.

Image

Would it be possible to give the tubes a sort of glow effect????

Thanks

Shifty
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer
Image
http://www.shiftys-bunker.tk Under Construction
Surgeon
Site Admin
Posts: 1386
Joined: Tue Jun 04, 2002 1:15 am
Location: Stirling, Scotland
Contact:

Post by Surgeon »

You can create light emitting textures - ala lit windows - Not 100% sure how to do that myself but I'm sure someone here will be able to.
Admin
Image

.map Forums

Truth and Honor.
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

Chec out the scripting for the shopp mapp ( :) )... it has neon lights in it... should be someting you can use. There are also light surfaces in Radiant to start with ( mostly windows )...
Admin .MAP Forums
Image
Head above heels.
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Yeah just add a q3map_surfacelight (and possibly a q3map_lightimage) in the shader.
Image
Post Reply