If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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Shifty
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Posts: 717 Joined: Sun Dec 15, 2002 11:53 pm
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by Shifty » Fri May 09, 2003 12:50 pm
Heyho
I'm trying to make some strip lighting and im wandering how to light it.
Heres the Pic.
Would it be possible to give the tubes a sort of glow effect????
Thanks
Shifty
Surgeon
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Posts: 1386 Joined: Tue Jun 04, 2002 1:15 am
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by Surgeon » Fri May 09, 2003 12:56 pm
You can create light emitting textures - ala lit windows - Not 100% sure how to do that myself but I'm sure someone here will be able to.
Bjarne BZR
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by Bjarne BZR » Fri May 09, 2003 12:56 pm
Chec out the scripting for the shopp mapp (
)... it has neon lights in it... should be someting you can use. There are also light surfaces in Radiant to start with ( mostly windows )...
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jv_map
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by jv_map » Fri May 09, 2003 1:32 pm
Yeah just add a q3map_surfacelight (and possibly a q3map_lightimage) in the shader.