The next version of the Mustard Gas mod needs you!
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- MPowell1944
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The next version of the Mustard Gas mod needs you!
Ok folks, its about time to up the stakes with the Mustard Gas. I need your help in deciding what the next version should include or what should be changed. I need to know how you feel about the amount and radius of damage, the color of the smoke, and anything else you want to note. I have several ideas, but I want some of yours to see if I can better my own. If I use your idea(s), you will get 100% credit for them in the readme.txt. Thanks and please post as many ideas as you want.
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Bjarne BZR
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Without really knowing anything about Mustard gas... I'd like it to be .... mustard colored... with a touch of green so you KNOW its bad for you.
Not to thick smoke... that should be the responsibility of SMOKE grenades.
Damage radius: when your head is in the smoke, you take damage no "radius damage"
Radius: Fill the area of the "flag room" on V2 ( minus the corridors ).
Other: Maby let it fade by setteling on the floor and fading out ( not hurting anyone as it is not "in their face" ). Maby stirring up again if a player runs through it? Cetting to complicated now?
Not to thick smoke... that should be the responsibility of SMOKE grenades.
Damage radius: when your head is in the smoke, you take damage no "radius damage"
Radius: Fill the area of the "flag room" on V2 ( minus the corridors ).
Other: Maby let it fade by setteling on the floor and fading out ( not hurting anyone as it is not "in their face" ). Maby stirring up again if a player runs through it? Cetting to complicated now?
How long will it last? Is 1 minute too short? Or could you make it slowly fade away with smoke getting thinner and with decreasing damage?
And I have no idea about mustard gas as well. How will players use it? Carry around barrels, put them somewhere and shoot on it? Or will you make gas grenades? Did mustard gas grenades exist in WW][?
And I have no idea about mustard gas as well. How will players use it? Carry around barrels, put them somewhere and shoot on it? Or will you make gas grenades? Did mustard gas grenades exist in WW][?
Gas
Yes, musterd gas was used in WW1 and it killed a lot of people. Both sides had it in WW2, so everyone was afraid to use it.
If you are going to add musterd gas to the game, you should also add gas masks for both teams. This will make players think twice about using it because there vision will be restricted and they can be killed by their own gas.
Or, you could make the area small (just enough to block a hallway) and last only a few seconds. Then it would kill like a granade.
In any case, try to make it a strategic weapon or players will never get up those steps in Omaha, ha ha.
If you are going to add musterd gas to the game, you should also add gas masks for both teams. This will make players think twice about using it because there vision will be restricted and they can be killed by their own gas.
Or, you could make the area small (just enough to block a hallway) and last only a few seconds. Then it would kill like a granade.
In any case, try to make it a strategic weapon or players will never get up those steps in Omaha, ha ha.
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Bjarne BZR
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Re: Gas
yes, I knew this, but in which form was it used? In hand grenades? Dropped by planes or did it come in barrels which were detonated by any means?tltrude wrote:Yes, musterd gas was used in WW1 and it killed a lot of people. Both sides had it in WW2, so everyone was afraid to use it.
I don't know whether the last method is historically correct, but if so, I would like it in the mod, because a player carrying around a barrel wouldn't be able to hold another weapon and would be in need of team mates protecting him. Then the act of using mustard gas would become more difficult and therefore, the effect should last rather longer than a smoke grenade.
It depends on how you want it to be integrated into gameflow: Like open a door and throw it in (like a flash grenade) or like the team decides to block one passageway and install a "mustard gas barrier"
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Did some look around.
I found s/th about the gas brought in bottles to the enemy's trenches which were than shot by snipers (when the wind stood right).
Also, I found, that it was/is rather invisible (the name comes rather from the smell than from the colour) and that it took effect after several hours, so a historically correct mustard gas attack wouldn't make much sense in MOHAA... One of the major problems was the wind: Turning into the wrong direction, the gas more than once came back to the attacker's trenches.
About the lasting of mustard gas, i could find that, esp. in lower areas, it could hang about for even days after being dispersed.
Most of above can be found (and was copied by me) from here
From what I read, a different gas sort, like a tearing agent, would make more sense in a MOHAA game, because players could protect themselves with gas masks, which weren't very effective (atleast in WW1) against mustard gas.
- MPowell1944
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cannon
You need to watch a WW1 movie wacko. The gas was sent over by cannon shell or those big heavy mortars mounted on train cars. I bet someone stuck his finger in his mouth and held it up to see which way the wind was blowing first, ha ha.
I must confess, the last WWI movie I watched is some years ago and also I didn't pay much attention to this detail.
Your way of "applying" the gas is more reasonable than the ones I read about (throw the s*** as far as possible away!!) but the bottle version sounds more interesting for a MOHAA match!?
Your way of "applying" the gas is more reasonable than the ones I read about (throw the s*** as far as possible away!!) but the bottle version sounds more interesting for a MOHAA match!?
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Bjarne BZR
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I suggest one of 2 versions.
1) An m-gas grenade. Throw it, then it starts to "gas".
2) An m-gas can. Throw it, then you have to destroy it to release the gas.
1 is easier to use and understand, 2 may be more realisic and cooler... i suggest that you focus on the impact it has on the game... f**k all parameters except "add to the MOHAA gaming experience". If its unbalanced or unusable, it won't be used...
1) An m-gas grenade. Throw it, then it starts to "gas".
2) An m-gas can. Throw it, then you have to destroy it to release the gas.
1 is easier to use and understand, 2 may be more realisic and cooler... i suggest that you focus on the impact it has on the game... f**k all parameters except "add to the MOHAA gaming experience". If its unbalanced or unusable, it won't be used...

