Stalingrad Snow TDM Download
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Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
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Exelent map with a solir realistic feel to it. Great work!
Errors/problems:
- Some doors are a bit strangely attached to its hinges.
- Where is the smoke in the yard coming from?
- The water is to clear, you get the feeling that the surface is at the bottom. This makes the ice appear like its "floating in the air".
Exelent map! Love it!
Errors/problems:
- Some doors are a bit strangely attached to its hinges.
- Where is the smoke in the yard coming from?
- The water is to clear, you get the feeling that the surface is at the bottom. This makes the ice appear like its "floating in the air".
Exelent map! Love it!
That's not smoke Bjarne, that's snow drifting. Hey I didn't make the "special" effects. The water textures for the game suck btw. Maybe I missed a good one. I thought the Wake texture would be good but for some reason Radiant couldn'r find the shader for it.
I'm glad you liked. Sorry no ambient sounds. The map does run great I will give it that. I am anxious to play against 5-10 people.
I'm glad you liked. Sorry no ambient sounds. The map does run great I will give it that. I am anxious to play against 5-10 people.

Layout isn't bad, should be fast paced action. Big minuses for me is always texturing though. I'm a nut for accuracy and 'feeling' the surroundings. I'd suggest also backing a few areas where you can see off into the distance... give some depth to the map like you are actually in part of the city rather than 'floating' in space. I worry about all the shootable wood too...potential for a segregated fight once all the planks and ice are shot to pieces.
Don't get me wrong, I love all the hard work you put into your effects and scripting from SP to MP. Just think more time on your brush work will really really increase the 'feel' of your maps. You could be a real asset if paired up with an expert mapper! Keep at it!
Don't get me wrong, I love all the hard work you put into your effects and scripting from SP to MP. Just think more time on your brush work will really really increase the 'feel' of your maps. You could be a real asset if paired up with an expert mapper! Keep at it!
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Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
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And a good point it is. I feel that many mappers are a bit afraid of thinking in new directions (Like: "Make the players able to significantly alter the environment?).Gen Cobra wrote:That was the point.
I think the map is brilliant just because of this fresh approach.
Big up Master Snake!
(Let?s fight stiffened thought processes! Yes, I?ve got them to?)
- Ace of Spades
- Major
- Posts: 291
- Joined: Thu Jan 30, 2003 8:50 am
- Location: West Coast, USA
I just downloaded your map Cobra from the first link of three that you posted on the first page of this thread. One question, and this doesn't have anything to do with the map: Why do I not get updates on threads that are replied to that I reply to myself? I used to get an email about updated threads that have been replied to that I added a reply to but not so much anymore. Sorry I gotta post this here but this one has many more posts since my last post and I haven't received anything.
Anyway, I will be playing your map today and leaving some feedback when I log on again. Keep up the good work, Cobra!
Ace

Ace
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panTera
- Brigadier General
- Posts: 573
- Joined: Wed Jan 29, 2003 11:46 pm
- Location: The Netherlands
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ey man, nice little map you got here. I noticed a few things when checking out the map though. It would definately do the map some good if you'd just polish things up a little more.
You know like fixing edges that stick out and don't align properly. People will notice those things even if they don't make maps themselves. Also there's two mg42's floating down the map as you can see in the first screenshot (I also noticed the bottom floor of the building nearest to the piece of rock isn't caulked.) Now you may ask: What are you doing down there? Well, I guess that's what mappers do; noclipping and looking for things to nag about
I think it would look nice if you'd make a piece of railing around (part) of the frozen canal and maybe it's a good idea to change the water texture and the one on the bottom of the canal, to something more dark and dirty like mud. (the railing in the 2nd screenie was edited in btw;)
I also think it wouldn't hurt to leave out a couple of planks of the covered bridge which might save you on the entity count. Well that's about it. Keep it up!


You know like fixing edges that stick out and don't align properly. People will notice those things even if they don't make maps themselves. Also there's two mg42's floating down the map as you can see in the first screenshot (I also noticed the bottom floor of the building nearest to the piece of rock isn't caulked.) Now you may ask: What are you doing down there? Well, I guess that's what mappers do; noclipping and looking for things to nag about
I think it would look nice if you'd make a piece of railing around (part) of the frozen canal and maybe it's a good idea to change the water texture and the one on the bottom of the canal, to something more dark and dirty like mud. (the railing in the 2nd screenie was edited in btw;)
I also think it wouldn't hurt to leave out a couple of planks of the covered bridge which might save you on the entity count. Well that's about it. Keep it up!


