"STREETS OF STALINGRAD - 1 TOW" === BETA TESTERS??
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Bjarne BZR
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Bjarne BZR
- Site Admin
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- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
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Bjarne BZR
- Site Admin
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- Joined: Wed Feb 05, 2003 2:04 pm
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Bjarne BZR
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Blue
Have you tried making ambientlight and suncolor blue as well--it might make it look more real. But, if you added just a little more red and green (to the original blue color), it would probably be fine. The original blue might be ok for a night map too.
Recently I decompiled map mohdm1 (Southern France) and here are the values set in worldspawn (yellowish color to this map):
ambientlight 7.5 7.5 7.5
angle 90
lightmapdensity 16
overbright all
spawnflags 32 // not sure what that does
suncolor 65 60 45 // lower blue light makes it yellowish
sundiffuse 1.3
sundirection 320 150 0
sunflare -7980 5388 3396
sunlight 255 243 171 // low blue light again
The map has no farplane--not even in the script. But, it is a small map. I think they were trying to make the light match the yellow-orange color of the stone walls and they succeeded.
Recently I decompiled map mohdm1 (Southern France) and here are the values set in worldspawn (yellowish color to this map):
ambientlight 7.5 7.5 7.5
angle 90
lightmapdensity 16
overbright all
spawnflags 32 // not sure what that does
suncolor 65 60 45 // lower blue light makes it yellowish
sundiffuse 1.3
sundirection 320 150 0
sunflare -7980 5388 3396
sunlight 255 243 171 // low blue light again
The map has no farplane--not even in the script. But, it is a small map. I think they were trying to make the light match the yellow-orange color of the stone walls and they succeeded.
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Bjarne BZR
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I wanted a smoke like atmosphere and figuring that many parts of the city were burning at any given time you can imagine a lot of smoke. I felt that a blue tint kind of gave the farplane more depth than a white/gray. Trying to tweak the blue down, and using the caulk/sky actually boosts FPS as your farplane cull works much better, so there is a big incentive to go that route... but the lack of verticle perspective without clouds sucks.
Uggh. Maybe just make it a night map and be done with it! Everything is working how I want except this part...well, it works, but not well received!
I appreciate the comments though, lots to think about.
Uggh. Maybe just make it a night map and be done with it! Everything is working how I want except this part...well, it works, but not well received!
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Bjarne BZR
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Maby my post on pulsating fog can help you? http://dynamic4.gamespy.com/~map/mohaa/ ... php?t=3093 
- Ace of Spades
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Slyk!
Send the map to me. I have a friend one street over from me that I play against almost daily. We have cable internet so the ping is like nothing. We will test it out for you and give you feedback, 'K? BTW, I like the Blue but maybe it will look and feel different in game-play. I dunno? Anyway, we would be more than happy to help you test it out. Talk to ya soon.
Ace

Send the map to me. I have a friend one street over from me that I play against almost daily. We have cable internet so the ping is like nothing. We will test it out for you and give you feedback, 'K? BTW, I like the Blue but maybe it will look and feel different in game-play. I dunno? Anyway, we would be more than happy to help you test it out. Talk to ya soon.
Ace
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