As usual, the map file is included. It also includes a new fire entity I made named tomfire.tik which you can see in the screenshot. Don't shoot the barrels!!! Go to the platform above them and look to the sky for a surprise.
Thank you Tom! This is exactly what I was looking for. I wasn't sure how to do this and there aren't any tut's on this either ( That I could find ). I will try this when I get back from school
Opened the .map file and almost nothing there, a few brushes, but everything else is missing. Also, can't get the trigger to blow the Tiger to work....BUT.......GREAT help for those of us who are challenged in scripting this stuff. Good groundwork to try and implement for ourselves! THANKS!
Slyk - You must have filters turn on because all of it is there. For the Tiger Tank, you must use the binoculars (key 7) to trigger the bomber.
mohaa_rox - There is a pk3 in the zip, but everyone is welcome to make any changes they like in the map file, or copy whatever they want from it.
The exploders are set off in the script by a setthread in the first node of a bomb path. I probably should of made a precache for this map because the sherman takes its own sweet time exploding. I also could not figure out how to stop the tiger tank wheels from moving--no biggy.
Checked all my filters. Must have an internal error because I've tried to port over maps from one computer to another via CD and emailing them in .map and as prefabs and most of the time I get only a couple brushes to show up. I've gone through the filters over and over and still see only a couple pieces all of the time. Very strange.
Slyk - hmmm, that is strange. Can you post a screenshot of the editor view? You should see "Filters: None" at the very top of the editor window, if they are all off. Also, make sure view/Cubic Clipping is not check marked.
Butch - Yes, I tried them all and the one I used was the best of the lot--german tanks are a pain in the butt!