Ive been working on my map a lot lately, Is there sumtin I shouldnt do with the brushes. Wots degenerated burshes suppose to mean.
Wot thinks shouldnt a mapper do?
Wot thinks shouldnt a mapper do?
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tuffstuff7
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Find the error brush and delete it.
Next, take your time...build slow, methodical even, and make it tight and interesting....worst thing is a rushed map that looks it. Don't be afraid to alter architecture after the fact if you find that you can change something and make it a little more real or just interesting.
Next, take your time...build slow, methodical even, and make it tight and interesting....worst thing is a rushed map that looks it. Don't be afraid to alter architecture after the fact if you find that you can change something and make it a little more real or just interesting.
Thats true, take it slow and make it intresting, also choose the apropriate textures. Check the V2 Complex Map in the New Maps section. The main bit should be re-textured.
Another important bit would be the map ends. The trees or fences should give you the impression that the map still goes on.
BTW, check my new model:


Another important bit would be the map ends. The trees or fences should give you the impression that the map still goes on.
BTW, check my new model:


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