Here's a small summary of improvements, which was in the bots forum since yesterday also:
- Supports non-respawning bots (defaults to level.dmrespawning variable)
- Number of bots now is controllable by jvbot_forcenumalliesbots and jvbot_forcenumaxisbots cvars
- All spawners wait until there is at least one player in the game
- Timelimit doesn't run out if a bomb is set
- By default the number of bots will be decreased when new players join
- Added a terminate round vote if all players are dead
- Better distribution of bots over spawnpoints
- Faster reactions
- Bots now respond to pain
- Made sure there is at least one attacking and one defending bot
- Bots now operate in large squads
- Camping bots run away if a bomb is going to blow (not very successful mostly)
- Improved mg-42 targeting
- Removed bot messages for 'preparing for deployment' and 'entered the battle'
- Team kill messages are now in yellow
- Added special_ladder2.scr for smoother ladder descending (requires changes in map)
I hope this will improve your mohaa botting experience.




