when i was compiling it did everything and it laucnhed mohaa after but it got to the main screen and said house_1.bsp not found, something along them lines and also my maps folder is in mainta/maps/dm then its there but why couldnt it find the.bsp file.?
also when compiling in the dos window it has error line 79 mochtoken pol.shader but it still continued to compile is that a part of the problem?
i want to be able to compile (No0b )
Whenever you add a new pk3 to the "main" folder, its custom textures will show up in the editor. If you used one of those textures and it has a bad shader file (pol.shader), it might effect your compile. But, more likely, it will just show up as a missing texture in the game.
Search your computer for "house_1.bsp" and if it is not there, the compiler failed to make it. There are extra options for MBuilder if you press the button named "other options". One of them is to turn off the automattic launch of the game after the compile. If you do that, you can read the end lines in the compile window and see if it endeed wrote your bsp file.
If the compiler is not putting it in the main/maps/dm folder, you will have to move it there yourself. You can test your map in the game by starting a multiplayer server and loading your map.
i have had the matchtoken error before it is a script error i believe, take out any extra pk3's you may have in your mohaa (i think it is a good idea anyways when mapping at least you do not pick up others custom textures
yeah its a custom skin or pk3 ... i was getting errors like that when i was compiling ... i found a removed that custom skin i made and blam .... been compiling ever since