well i made some nice walk-on grids but,..
i can't shoot through them
what to do?
thx in advance
shoot through grids
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(_F0N_)Pout
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shoot through grids
Last edited by (_F0N_)Pout on Fri May 16, 2003 8:07 am, edited 1 time in total.
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(_F0N_)Pout
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well this is what i currently do:
i create the brush 1 gridsize thick
select the top face and apply the grid texture to it (with scaling)
then i select the bottom face and make it nodraw
the side faces i mostly give caulk or don't care about'em (since they arent seen)
Now, when i select the brush and apply 'weaponclip' on it this is what happens:
sometimes when walking under it the grid can't be seen, when walking on it, the grid is seen.
Occassionally i just fall through the grid
Seems like i don't use the correct sequence of applying the textures
is there somewhere a tutorial, or can someone explain in n00b-steps how it's done?
Thx in advance ( btw the grid scale and structure looks awesome thx to the tips on this forum, but as said, unfortunately the can't be shot through at this point)
i create the brush 1 gridsize thick
select the top face and apply the grid texture to it (with scaling)
then i select the bottom face and make it nodraw
the side faces i mostly give caulk or don't care about'em (since they arent seen)
Now, when i select the brush and apply 'weaponclip' on it this is what happens:
sometimes when walking under it the grid can't be seen, when walking on it, the grid is seen.
Occassionally i just fall through the grid
Seems like i don't use the correct sequence of applying the textures
is there somewhere a tutorial, or can someone explain in n00b-steps how it's done?
Thx in advance ( btw the grid scale and structure looks awesome thx to the tips on this forum, but as said, unfortunately the can't be shot through at this point)
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(_F0N_)Pout
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depends
It depends on the grill texture you use, some you can shoot through and others you can't. The ones you can shoot through only allow bullets to pass through the see-through parts of the grill work. So, the scale of the grill matters.
Hope that helps.
Hope that helps.
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(_F0N_)Pout
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nuggets
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if u want a grid that u can shoot through but not walk thought, and it's not been set up in the .tik file
make the grid a scipt->object
give in
key: targetname
value: grid
then add a player clip around it to fit all the dimensions
and add to the script
main:
thread level_setup1
end
level_setup1:
$grid notsolid
end
//as simple as that
make the grid a scipt->object
give in
key: targetname
value: grid
then add a player clip around it to fit all the dimensions
and add to the script
main:
thread level_setup1
end
level_setup1:
$grid notsolid
end
//as simple as that
hope this helps, prob not cos it's all foreign 2 me :-/

