i made a small test map first but it doenst work right...
okay the map is a simple L shaped outdoor area. you spawn with 4 guys and a medic on top of the L. they are supposed to run down the L and turn the corner and encounter some nazis. The problem is, they dont move anywhere ON THEIR OWN. i can push them to the nazis but then it gets even more weird. the medic doesnt do anything, and everyone dies in 2-3 shots. all the americans have 100 hp, and all the nazis have 300 hp, yet i can kill them in a few pistol whips to the leg. heres my scripts below...
Code: Select all
//test_alliedraid
exec global/ai.scr
exec global/loadout.scr maps/test_x.scr
main:
level waittill prespawn
exec global/ambient.scr test_x
level waittill spawn
$player item weapons/colt45.tik
$player item weapons/thompsonsmg.tik
fadein 2 0 0 0 1
wait 2
level.script = "maps/test_x.scr"
Code: Select all
//test_alliedraid_precache
cache items/colt45.tik
cache items/thompsonsmg.tik
PS- oh yeah i also have something else to say. i was reading the global friendly script, and i set the medic to medic behavior (hes #fnum5) and the rest to that offset behavior 0. the nodes i want them to run to start with the first one having #set 10 and the next #set 20 and the next #set 30 and the last #set40. all of them are named "friendlynode" and i also have fighting nodes around the map for example a corner left at the L junction. those have no name.
