Why use all those vehicle threads why not just do
mypflakthread:
self waittill death
self setaimtarget NULL
self playsound explode_flak88
radiusdamage self.origin 200 200
exec global/model.scr self.origin "models/fx/fx_tank_explosion.tik "
local.destroyed = spawn scriptmodel "model" "models/statweapons/flak88_d.tik "
local.destroyed.origin=self.origin
local.destroyed.angle=self.angles
self remove
end
Spawned Weapons, Scripting and Destruction
Moderator: Moderators
Ok, those last few threads work, but there's still the problem of the damaged flak appearing in the middle of the map.
here's what I have:
//Flak On Crossroads - Axis
local.flakcannon = spawn models/statweapons/P_flak88.tik
local.flakcannon.origin = ( -2000.00 900.00 424.00 )
local.flakcannon.angle = 30
local.flakcannon.scale = 1
local.flakcannon yawCenter 450
local.flakcannon maxYawoffset 50
local.flakcannon bulletDamage 30
local.flakcannon thread mypflakthread
//local.flakcannon solid
//Flak On Crossroads - Axis
local.flakcannon1 = spawn models/statweapons/P_flak88.tik
local.flakcannon1.origin = ( 4140.00 4040.00 9.00 )
local.flakcannon1.angle = 195
local.flakcannon1.scale = 1
local.flakcannon1 yawCenter 450
local.flakcannon1 maxYawoffset 50
local.flakcannon1 bulletDamage 30
local.flakcannon1 thread mypflakthread
//local.flakcannon1 solid
mypflakthread:
self waittill death
self setaimtarget NULL
self playsound explode_flak88
radiusdamage self.origin 200 200
exec global/model.scr self.origin "models/fx/fx_tank_explosion.tik "
local.destroyed = spawn scriptmodel "model" "models/statweapons/flak88_d.tik "
local.destroyed.origin=self.origin
local.destroyed.angle=self.angles
self remove
end
here's what I have:
//Flak On Crossroads - Axis
local.flakcannon = spawn models/statweapons/P_flak88.tik
local.flakcannon.origin = ( -2000.00 900.00 424.00 )
local.flakcannon.angle = 30
local.flakcannon.scale = 1
local.flakcannon yawCenter 450
local.flakcannon maxYawoffset 50
local.flakcannon bulletDamage 30
local.flakcannon thread mypflakthread
//local.flakcannon solid
//Flak On Crossroads - Axis
local.flakcannon1 = spawn models/statweapons/P_flak88.tik
local.flakcannon1.origin = ( 4140.00 4040.00 9.00 )
local.flakcannon1.angle = 195
local.flakcannon1.scale = 1
local.flakcannon1 yawCenter 450
local.flakcannon1 maxYawoffset 50
local.flakcannon1 bulletDamage 30
local.flakcannon1 thread mypflakthread
//local.flakcannon1 solid
mypflakthread:
self waittill death
self setaimtarget NULL
self playsound explode_flak88
radiusdamage self.origin 200 200
exec global/model.scr self.origin "models/fx/fx_tank_explosion.tik "
local.destroyed = spawn scriptmodel "model" "models/statweapons/flak88_d.tik "
local.destroyed.origin=self.origin
local.destroyed.angle=self.angles
self remove
end
//Flak On Crossroads - Axis
local.flakcannon = spawn models/statweapons/P_flak88.tik
local.flakcannon.origin = ( -2000.00 900.00 424.00 )
local.flakcannon.angle = 30
local.flakcannon.scale = 1
local.flakcannon yawCenter 450
local.flakcannon maxYawoffset 50
local.flakcannon bulletDamage 30
local.flakcannon thread mypflakthread
//local.flakcannon solid
//Flak On Crossroads - Axis
local.flakcannon1 = spawn models/statweapons/P_flak88.tik
local.flakcannon1.origin = ( 4140.00 4040.00 9.00 )
local.flakcannon1.angle = 195
local.flakcannon1.scale = 1
local.flakcannon1 yawCenter 450
local.flakcannon1 maxYawoffset 50
local.flakcannon1 bulletDamage 30
local.flakcannon1 thread mypflakthread
//local.flakcannon1 solid
end
mypflakthread:
self waittill death
self setaimtarget NULL
self playsound explode_flak88
radiusdamage self.origin 200 200
exec global/model.scr self.origin "models/fx/fx_tank_explosion.tik "
local.destroyed = spawn scriptmodel "model" "models/statweapons/flak88_d.tik "
local.destroyed.origin=self.origin
local.destroyed.angle=self.angles
self remove
end

local.flakcannon = spawn models/statweapons/P_flak88.tik
local.flakcannon.origin = ( -2000.00 900.00 424.00 )
local.flakcannon.angle = 30
local.flakcannon.scale = 1
local.flakcannon yawCenter 450
local.flakcannon maxYawoffset 50
local.flakcannon bulletDamage 30
local.flakcannon thread mypflakthread
//local.flakcannon solid
//Flak On Crossroads - Axis
local.flakcannon1 = spawn models/statweapons/P_flak88.tik
local.flakcannon1.origin = ( 4140.00 4040.00 9.00 )
local.flakcannon1.angle = 195
local.flakcannon1.scale = 1
local.flakcannon1 yawCenter 450
local.flakcannon1 maxYawoffset 50
local.flakcannon1 bulletDamage 30
local.flakcannon1 thread mypflakthread
//local.flakcannon1 solid
end
mypflakthread:
self waittill death
self setaimtarget NULL
self playsound explode_flak88
radiusdamage self.origin 200 200
exec global/model.scr self.origin "models/fx/fx_tank_explosion.tik "
local.destroyed = spawn scriptmodel "model" "models/statweapons/flak88_d.tik "
local.destroyed.origin=self.origin
local.destroyed.angle=self.angles
self remove
end
-
Sgt.Pepper
- Sergeant
- Posts: 69
- Joined: Tue Feb 25, 2003 5:41 pm
- Location: Canada
