Workin guns in mp

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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Lucifer
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Workin guns in mp

Post by Lucifer »

hey, i like da tuts i must say b4 i start, although sum of them are not detailed enough for new mappers..like me..hehe. It wud b great if u make the textures in the lightbeam available for dl or sumthin similar. How do i add workin guns to my multiplayer map similar to the guns in omaha beach. Also wat is a gd sized map.ie wat is too big or small?
Lucifer
yeah, its all jumpers for goalposts in this world
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Jack Ruby
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Post by Jack Ruby »

Right click in the 2D view go to either turretweapon or static/turretweapon, thats your machine gun, also you need to drop in the bipod for it, can be found in the same menu I believe.

Also its hard to say how big your map should be, start with a small one so you learn your way around the software then attempt a bigger one.
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"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
Lucifer
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Post by Lucifer »

Cheers, i thought they wud only b a model and not usuable, ohwell u learn sumthin new everyday. Cheers
yeah, its all jumpers for goalposts in this world
Lucifer
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Post by Lucifer »

New prob, i cant seem to get the bi pod to line up wit the mg42.hmmm, do i av to change the scale or anything?
yeah, its all jumpers for goalposts in this world
Hashmark13
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Post by Hashmark13 »

Thats the same problem i have... its impossible to line them up right.. even with the smallest grid size.
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Jack Ruby
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Post by Jack Ruby »

Well heres a .map, zipped up with an MG42 in there with its bipod and the yaw set to 55.

http://www.westmount.co.uk/images/mg42.zip
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
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Jack Ruby
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Post by Jack Ruby »

I just downloaded it to see it worked and theres a couple of extra freaky things, an odd brush and an extra gun, delete those and your good to go..
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
Lucifer
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Post by Lucifer »

thanks for the new map wit the guns, they look great, dont know why me and hash cant get thm lined up right, sumthin to do wit the fact that the center of the gun runs down the line of the axis and the pod is in the gap of each square..hmmm,sketchy. Cheers
yeah, its all jumpers for goalposts in this world
Lucifer
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Post by Lucifer »

mebeing a new mapper and thus noob, how do i get the guns from the map i dl to my map, do i save thm, copy thm, or jus drag thm, cuz i am a noob i dont av a clue...arghhhhh
yeah, its all jumpers for goalposts in this world
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Jack Ruby
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Post by Jack Ruby »

Select the gun and the bipod, then just open your usual map, it will ask if you want to copy your selection, say yes and it will open your map and it will import the things you had selected into it. They should still be selected when then map opens, then just move them into position
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
Lucifer
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Joined: Tue May 20, 2003 11:25 am
Location: Yeovil

Post by Lucifer »

Thanks again, wat a noob i am...arghhh, but at least i wont av that prob l8r.....well at least i hope so. Cheers
yeah, its all jumpers for goalposts in this world
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Zip
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Post by Zip »

Hi,

Here's a tutorial on putting machine guns in maps (hope it helps)

http://users.1st.net/kimberly/Tutorial/gun.htm

Just a note: You can move things by tiny amounts by changing your grid size in the 2D window. You push numbers 1 - 9 on your keyboard to change the grid size. (1 is really small and 9 is massive, the default is 4 i think). If you use a small grid size you have to zoom in on your 2D view to see the squares!
Zip :?
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