want to make walkable func_windows, which break when shot.
prob is, there's no walking sound.
i have my own glas texture which I could give whatever surface parameter i want, but as soon as it is a func_window, the sound is gone.
could/must i make them script_objects and how can i make walking on them sound like e.g. metal and get the glas splinters when i shoot it?
walking on glas
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Glass clip
Have you tried making a glass clip textured brush part of the func_window? I don't know if glass clip even has step sound, but it is worth a try. If it doesn't, try adding one of the other clip testures--like stone. And, if all else fails, you can always make a non-func window with a trigger_multiple and an exploder.
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nuggets
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never happened 2 me b4, but...
if the game is reading the broken glass 1st as the texture being stepped on then it won't play any sound if it doesn't have a surfaceparm set, but bcus it's a random texture as both windows are the same height of which 1 is stepped on, will depend if u get the sound or not
if the game is reading the broken glass 1st as the texture being stepped on then it won't play any sound if it doesn't have a surfaceparm set, but bcus it's a random texture as both windows are the same height of which 1 is stepped on, will depend if u get the sound or not
hope this helps, prob not cos it's all foreign 2 me :-/
