
Thanks (to both of you.) I probably would have picked up "est" being "set" on my own after I tried it once and it didn't work, but you saved me a little time anyway

Thanks for the help guys, glad I can finally go somewhere for real help.
Speaking of which, while I'm here...
In the Complex from Goldeneye, there is a room with two catwalks forming a "V" that lead into a small tower. If you shoot at the area under the catwalks, you can hear your bullets splashing (meaning there's water there

) What do I have to add to my map to make water work? I made a small test map to try to figure it out on my own, and I made a fairly small brush first and textured the whole thing with "Water_Nodraw1" or something like that, but you could walk on it like a solid surface and shooting it gave you the same effect as shooting a wall. I also tried it again with a larger sized brush just to make sure. Can anyone help me here
I found a tutorial, but it hasn't shown me anything I haven't tried. I fooled around with the different water textures (i.e. "misc_outside/river") and the water shows up fine, but you can't actually go INTO the water. You just stand on top of it, and it's very annoying!