Beta map release
Moderator: Moderators
- martijn_NL
- Map Reviewer
- Posts: 156
- Joined: Mon Apr 14, 2003 5:33 pm
- Location: The Netherlands
- Contact:
Beta map release
I have created a map that has the name: "The hunt for the documents". Your mission is to steal secret docs. It is a objective mission. It is beta version, so i want to ask everybody how read this, to play my beta map and give some feedback in my own forum. (some bugs ,maybe some suggestions). Go to www.mappershq.tk to download the map and give a feedback in the forum. Then go to projects --> the hunt for the secret documents. And then you van download it.(at the end of the page) 
missing
I see many missing textures. Try running your map with all non-orginal pk3's in a temp folder and you will see them. Also, there are a lot of doors that open backwards. Set the angle to the direction players face to open the door (key N). With key S you can rotate the texture of the door frames.
I tried the King Tiger singleplayer map too and it is very nice. It has a few overlapping brushes in the bunkers.
I tried the King Tiger singleplayer map too and it is very nice. It has a few overlapping brushes in the bunkers.
Last edited by tltrude on Thu May 22, 2003 9:38 am, edited 1 time in total.
let me start by saying i like this map, i really do....but there is allot of stuff wrong with it.
1. the MGs in the pillboxes can be turned 360.
2. some of the doors only open one way. most people agree doors should always open AWAY from the guy opening them.
3. there are tuns of missing textures inside the buildings. wall textures mostley
4. there are seams in your brushes, the ones you used for the rock walls that look like cracks of light coming through.
5. if you jump on top of the tank and look away fromt he buildings you can see the hole in the end of the map.
6. the buildings are bland.
take a look at some of the stock maps and see how the put little ledges around the windows, and ledges around buildings, like where in real life the floors of a two storie building sperate. guys like crawling around like monkeys.
the little court yard is great but the walkway just dead ends in a few spots, like a path to nowhere. and i was just dieing for a couple of bridges, like in southern france, connecting some buildings.
if you would make this bad boy a DM map and clear out some of the furnature in the rooms, get rid of the bathrooms to make the "main" rooms a little bigger, add some ambiant sound, and fix what i noted above i think this would be a popular DM map. may need to be opened up a bit though, might be too small with a bunch of guys running around.
dont abandon this project!!! i would love to play this map. if you feel like scrapping it send me the source file for her and ill run with it. this is going to be a great map, maybe it could double as an OBJ and DM map like The Bridge does.
hope this helps.
thanks
DB
p.s. please excuse my typos.
1. the MGs in the pillboxes can be turned 360.
2. some of the doors only open one way. most people agree doors should always open AWAY from the guy opening them.
3. there are tuns of missing textures inside the buildings. wall textures mostley
4. there are seams in your brushes, the ones you used for the rock walls that look like cracks of light coming through.
5. if you jump on top of the tank and look away fromt he buildings you can see the hole in the end of the map.
6. the buildings are bland.
take a look at some of the stock maps and see how the put little ledges around the windows, and ledges around buildings, like where in real life the floors of a two storie building sperate. guys like crawling around like monkeys.
the little court yard is great but the walkway just dead ends in a few spots, like a path to nowhere. and i was just dieing for a couple of bridges, like in southern france, connecting some buildings.
if you would make this bad boy a DM map and clear out some of the furnature in the rooms, get rid of the bathrooms to make the "main" rooms a little bigger, add some ambiant sound, and fix what i noted above i think this would be a popular DM map. may need to be opened up a bit though, might be too small with a bunch of guys running around.
dont abandon this project!!! i would love to play this map. if you feel like scrapping it send me the source file for her and ill run with it. this is going to be a great map, maybe it could double as an OBJ and DM map like The Bridge does.
hope this helps.
thanks
DB
p.s. please excuse my typos.
rich with the good taste of cancer.
better than the good part of the boob.
able to flash more bling than most possies in the room.
Don & Mike.
better than the good part of the boob.
able to flash more bling than most possies in the room.
Don & Mike.
- martijn_NL
- Map Reviewer
- Posts: 156
- Joined: Mon Apr 14, 2003 5:33 pm
- Location: The Netherlands
- Contact:
Sry
I forgot to tell it was a spearhead map. So the textures you don't see are spearhead textures. You can play it with MOHAA but then you miss the textures. Maybe in the complete version i will make it MOHAA support. I have seen some tuts, on how you can import textures in by a script. So i 'steal' the textures from spearhead and then i put them in my map make script for the textures and put the textures in my *.pk3 file and then also MOHAA - fans can play my map
Re: Sry
right here man, you HAVE to make it AA compatible.martijn_NL wrote: ...and then also MOHAA - fans can play my map
thanks
DB
rich with the good taste of cancer.
better than the good part of the boob.
able to flash more bling than most possies in the room.
Don & Mike.
better than the good part of the boob.
able to flash more bling than most possies in the room.
Don & Mike.

