!!!!***HELP***!!!!

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Psycho
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!!!!***HELP***!!!!

Post by Psycho »

I have a big problem!
When I play my map I see in a area only a back thing with nothing in it. You almost think it is a sort of wall. But when you walk through it you see everything very strange!

http://members.lycos.nl/markalbers/1.jpg
http://members.lycos.nl/markalbers/2.jpg

But in MOHAARadiant you see nothing :?
http://members.lycos.nl/markalbers/3.JPG

Anyone a idea why this is and how I can fix it?
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Zip
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Post by Zip »

From this noob's point of view, it looks like the trigger may have something to do with. Does all the black go when you walk through the trigger?

Wish I could help, but I haven't even learnt how to do triggers yet! :oops:
Zip :?
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tltrude
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light

Post by tltrude »

Well it is a lighting problem for sure. Can you post a screenshot of the room in the 2d window? Is the room underground? It is not the trigger. Try making the ceiling structual and not detail.
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nuggets
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Post by nuggets »

sounds like u've made too much stuff detail,

make the walls, floor and ceilings structural as tltrude said,

detail makes the map compile faster bcus of the way it handles light, therefore it's not compiling the room with lights in bcus detail brushes don't always catch light sources and don't make shadows
hope this helps, prob not cos it's all foreign 2 me :-/
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bdbodger
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Post by bdbodger »

It sounds like a func vis leafgroup that is not targeted to another vis leafgroup . It is a vis problem maybe a vis cut along that line maybe you can use a hint brush to change the way the map is vised . When vis is done it creates volumes that do not contain structural brushes so if there was a hint brush in that area no cut whould be made there on that line .
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Jack Ruby
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Post by Jack Ruby »

I didnt realise detail brushes didnt cast shadows, hmmmm very interesting.
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Psycho
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Post by Psycho »

the room is in a bunker. Eerything is structural it has worked fine :? .
I've played it with some friens and I had never problems!!!!

Now I have made a screenshot in 2d. The only thing that is detail is the bord you see in the middle of the room.

*I cant upload stuff now because lycos is down, I will try it later this day*

You can download the map (.pk3) at this adress!
http://members.lycos.nl/soldierfc/downloads/MapTEST.zip

<edit>
Ok now i can upload! The screenshot of the 2d vieuw is here:
http://members.lycos.nl/markalbers/4.JPG
And my .map file can you download here:
http://members.lycos.nl/markalbers/test.map
</edit>
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tltrude
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lights

Post by tltrude »

It might be your wall lights. The bright part of a light entity should not shine on both sides of a wall. It's ok if it sticks into the wall, but not all the way through it.
Tom Trude,

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NoTarget
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Re: !!!!***HELP***!!!!

Post by NoTarget »

[quote="Psycho"]
But in MOHAARadiant you see nothing :?
http://members.lycos.nl/markalbers/3.JPG
quote]

How do you get that Cam window in mohradiant? :o
Psycho
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Post by Psycho »

it was always there so i think it is standard. Maybe you shold look in your preferencens
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tltrude
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eye

Post by tltrude »

I think you have to use "eyeball 2".
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