Call a plumber, there's a leak!
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Call a plumber, there's a leak!
This is quite baffling indeed:
When I compile a very simple room i have done i get these messages:
entity reached from outside -- no filling
********
**Leak**
********
Then in the next bit of compile process:
****Error****
Loadportals: couldn't read.......C:/bla bla bla/mapname.prt
What puzzles me is, my room is as water tight as a duck's bum! How can it be leaking?
I presume the ***Error*** is caused by the **Leak** problem or is there something else wrong with my room?
When I compile a very simple room i have done i get these messages:
entity reached from outside -- no filling
********
**Leak**
********
Then in the next bit of compile process:
****Error****
Loadportals: couldn't read.......C:/bla bla bla/mapname.prt
What puzzles me is, my room is as water tight as a duck's bum! How can it be leaking?
I presume the ***Error*** is caused by the **Leak** problem or is there something else wrong with my room?
Zip 
pointfile
In the editor load up your map and hit file/pointfile. If there is a leak into the void it will show as a red line.
-
panTera
- Brigadier General
- Posts: 573
- Joined: Wed Jan 29, 2003 11:46 pm
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- Contact:
it's best to give every brushface that can see into the void the caulk texture (all outer faces).
so try to turn your grass into caulk first, then apply the grass texture to the topface again. To be sure even place a piece of sky underneath it, connected to the rest of the skybox of course.
Tip: make your skybrushes and other bordercaulk-stuff thick enough (~32-64 units).
(Btw, by "patch of grass" you didn't mean a "Radiant patch-mesh" did you
? If so, you'll need a caulk brush underneath it.)
so try to turn your grass into caulk first, then apply the grass texture to the topface again. To be sure even place a piece of sky underneath it, connected to the rest of the skybox of course.
Tip: make your skybrushes and other bordercaulk-stuff thick enough (~32-64 units).
(Btw, by "patch of grass" you didn't mean a "Radiant patch-mesh" did you
Follow the red line
Well I couldn't sort out the leak, but it doesn't matter I'll re-make the room (it was a poor quality room I test things in).
Just a note though: how do you know what to fix? I mean which end of the red line is the problem area? My little red line went on quite some journey around my room! It went from the origin (for a rotating door) out the window and round the map to the edge. I guess you'd have to see it though!
Anyway, thanks.
Just a note though: how do you know what to fix? I mean which end of the red line is the problem area? My little red line went on quite some journey around my room! It went from the origin (for a rotating door) out the window and round the map to the edge. I guess you'd have to see it though!
Anyway, thanks.
Zip 
leaking door
Door entities (windows and ladders too) can leak without a hole into the void. It mainly happens because the door is a copy.
Where the red line ends up in the void is the important end because it shows where a crack in the skybox may be.
Where the red line ends up in the void is the important end because it shows where a crack in the skybox may be.
same one!?
I tried your suggestions with; ingame 'BSP' thingy, also 'hit file/pointfile'.. but no red lines, nothing!?entity reached from outside -- no filling
********
**Leak**
********
Then in the next bit of compile process:
****Error****
Loadportals: couldn't read.......C:/bla bla bla/mapname.prt
My map is a bit bigger then Zip's room, its more like a town now...
Everything is inside of the 'map'and not outside like it says...grrr
pls advice
n
m0g
diskawa
diskawa
forget about it!
Dont worry, I found the problem...
It was my skybox which i moved by accident...
It was my skybox which i moved by accident...
m0g
diskawa
diskawa
