ok i think i can see the prob i did not see this befor i have 2 wall in my map that arnt showing up wen u play the map . In mohradiant the brushs are there with textures on them i have remade the brushs 4 times now & still thay dont show lol its going to be a funnday to day !!!
i have a idear of wot it is, going to try to sort it out now just fort i would post it up see if any one els knows any think aboult it i will reply with why u get this warning if i find it
ok wot it was > i made a tellphone pole out of a cylinder then i rotated it at the xy top to get it to a angle i wanted this is wot caused it i rotated it bact to the set way & all ok now no waring
HUNTER--{A}-- wrote:Had this one: Exceeded numvisbytes.
Problem was had the map "diced up" with too many walkable buildings that I could not "seal" with area portals.
Solution: Removed some buildings and replaced them with solid brushes or static objects.
this i had as well, but apart from removing buildings or making some brushes detail (which i did and it lowered it a tiny bit.) I followed a tut regarding using vis_groupleaf brushes and my visdata size went from 8200000 to 1500000, great stuff
Yes Trinculo... you are probably using a fence texture on a brush, and at the same time using other textures than nodraw or fence on the other surfaces.
Basically: Put the fence texture on one surface of the brush, and common/nodraw on all the others....
this topic should be locked, cleaned and then updated only by moderators.
Once a good idea, this now becomes a place you won't search for compile errors because of too many off-topic posts, discussions about maybe-compile-errors and so on.
it makes no sense to tell about a error HERE, if no solution can be presented.