Axis Bunker 1.1

Made a map or mod? Announce it in this forum!

Moderator: Moderators

Post Reply
sirkilroy
Lance Corporal
Posts: 22
Joined: Thu Feb 13, 2003 11:55 pm
Location: Indy
Contact:

Axis Bunker 1.1

Post by sirkilroy »

New Objective Map released from TeamForceOne.com

Axis defend a trasin bunker and weapons factory from the Allies.
Large above ground open areas.
Lots of underground tunnels and bunkers.
secert stuff hid everywhere.


stop by and download the map, tell us what you think of it

http://www.teamforceone.com/modules.php ... oad&cid=11

Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Looks nice from the screenies, but too much grass I think.
Image
dirtybob
Sergeant
Posts: 62
Joined: Mon Apr 07, 2003 11:06 pm

Post by dirtybob »

i founds some big bugs and sent a discription to the e-mail adress in the .zip file. also i have some screenies if you can figure out what the heck im talking about.
thanks
DB
rich with the good taste of cancer.
better than the good part of the boob.
able to flash more bling than most possies in the room.

Don & Mike.
Hunter
First Lieutenant
Posts: 212
Joined: Tue Dec 10, 2002 11:45 am

Post by Hunter »

Well the screeies look very good, only a bit to dark maybe?
Hashmark13
Major
Posts: 299
Joined: Mon Nov 25, 2002 12:20 am
Location: USA

Post by Hashmark13 »

looks good... the grass needs to have something in it.. so you can have cover if you crossing it... but the fog seems a bit think inside... or something... i dont know but inside seems really pale... not dark though...
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
dirtybob
Sergeant
Posts: 62
Joined: Mon Apr 07, 2003 11:06 pm

Post by dirtybob »

hashmark, thats what i thought when i was running around it. there would be allot of guys going WTF and HACK when they get popped a few feet away. the makes put allot of time into the detail of the indoors areas, i wish they would light it up so we can see it is all.

thanks
DB
rich with the good taste of cancer.
better than the good part of the boob.
able to flash more bling than most possies in the room.

Don & Mike.
sirkilroy
Lance Corporal
Posts: 22
Joined: Thu Feb 13, 2003 11:55 pm
Location: Indy
Contact:

Post by sirkilroy »

DB I got your email and have found the bugs that you pointed out. and we are working to fix them.

Some players say they like the darker maps (better for sniping I guess)

But for game-play reason I think I am going to "lightin" it up some more.


Thanks for all the feed-back, and look for a AxisBunker 1.2 in the coming weeks.
vinyl
Sergeant Major
Posts: 113
Joined: Sun Dec 29, 2002 1:00 pm
Location: uk

Post by vinyl »

looking nice :)
dirtybob
Sergeant
Posts: 62
Joined: Mon Apr 07, 2003 11:06 pm

Post by dirtybob »

sirkilroy wrote:DB I got your email and have found the bugs that you pointed out. and we are working to fix them.

Some players say they like the darker maps (better for sniping I guess)

But for game-play reason I think I am going to "lightin" it up some more.


Thanks for all the feed-back, and look for a AxisBunker 1.2 in the coming weeks.
i look forward to playing it. i think it will be a great map once the bugs are worked out. good luck.
thanks
DB
rich with the good taste of cancer.
better than the good part of the boob.
able to flash more bling than most possies in the room.

Don & Mike.
Post Reply