007 in MOH??

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TechZimmy
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007 in MOH??

Post by TechZimmy »

I was brousing some items today and I noticed one called "camera" so I put it in. It is a thingy that looks like an altoids container, only longer. I ran the map and much to my suprise, I picked up the camera! I selected the "Spy Camera" by pressing "7" and found that it can zoom in and take pictures! Is this somthing that was cut out of the game?
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Post by jv_map »

Probably :shock:. I got to try that thing 8)
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TechZimmy
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Post by TechZimmy »

I have SH, so it might not me in MOH:AA
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Zip
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Post by Zip »

Where exactly was this camera?

I tried the camera from: Right-click in 2D window ----> 'Item' ----> 'Camera' , but I couldn't pick it up :cry:
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TechZimmy
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Post by TechZimmy »

i got mine in Item->Camera. If u still have trouble, ill post some screenshots of what it looks like when ur holding the camera.
Last edited by TechZimmy on Sun May 25, 2003 11:27 pm, edited 1 time in total.
Hashmark13
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Post by Hashmark13 »

WHOA!!! i havent tried it but it sounds cool :D is this for spearhead... so called SDK or for... the mohaa one?
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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Post by TechZimmy »

Im using spearhead, but not the SDK. I thought it was soooo bad that i erased it.
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Post by Hashmark13 »

are you sure it works? i tried :? no luck... maybe you are looking through binoculars and thinking its a camera
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
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Post by TechZimmy »

ill post a screenshot, just give me a minute to get some...
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Post by TechZimmy »

Ok, here they are.
Pic1 = A picture of the camera, sitting on a sack.
Pic2 = A normal view of what it looks like without looking thru the camera
Pic3 = A picture looking at the same spot, thru the camera. (Notice the words "Spy Camera" in the corner)
Pic4 = A picture taken while the camera was taking a picture. Notice that everything is a bit brighter than Pic3, thats because it has a flash!!
Image
Image
Image
Image
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Zip
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Post by Zip »

That's the camera i put in my map. didn't work. did u do anything to it?

I using SDK by the way.
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Post by TechZimmy »

Nope, I just put it in. It could have somthing to do with the FG42 Mod that i have. Probably not tho.
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Post by Hashmark13 »

looks fake to me... doenst look like your looking through a camera.. and for one.. there is your mouse in the last picture ... :?
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Post by Alcoholic »

the only thing brighter is the right wall everything else looks the same.
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tltrude
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Nice

Post by tltrude »

Nice looking camera. Here is a picture of it and its texture image. It only works if you load up the map in singleplayer.



Image

It even has a falsh! The camera needs some work because there is no sound when you use it. "snd_camerapic" does not exsist, although "click" (Item_WireCutter_01.wav)" could be used for it. The model framework is not right. The first screenshot in this thread is how it really looks in the game--missing corners. Below is the tiki for it.

Code: Select all

TIKI
setup
{
	scale 0.52			// Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
	path models/items/camera
	skelmodel camera.skd
	surface camera shader camera
}

init
{
	server
	{
		setsize	"-4 -4 0" "4 4 4"
		classname InventoryItem
		name "Spy Camera"
		firetype clickitem
		semiauto
		ammorequired 0		// unlimited usage
		usenoammo 1
		firedelay 0.75		// delay between uses
		bulletrange 4000
		crosshair 0
		zoom 60 1
	}
	client
	{
	}
}

animations
{
	idle     camera.skc
	fire     camera.skc
	{
		server
		{
			entry activateitem
		}
		client
		{
			entry stopaliaschannel snd_camerapic
			entry sound snd_camerapic

			// flash
			entry blockdlight 300 0.2 viewlensflare
			(
				color 0.7 0.7 0.7
				colorvelocity -2.0 -2.0 -2.0
				scalerate -1.0
			)
		}
	}
}

/*QUAKED item_camera (0.5 0.5 1.0) (-8 -8 -8) (8 8 8)
*/
Tom Trude,

Image
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