Hi. I used the arches tutorial to create curved roads. My question was is there any easy way to line up the ground with the roads? when i say ground i mean all the brushes that flow next to the road. is it OK if the brushes sort of overlap? i doubt it because in my past half life experiences, it wasnt ok. M1L1 looks great, and i dont know if they overlapped or not. so is it OK to overlap the brushes in my situation?
yeah im sure you can... are you using brushes for the ground or lod terrain... i recoomend lod terrain.. or simple patch mesh.. for a more realistic ground look....
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ok i tried it and it wasnt hard at all. i just made a brush that overlapped the curved road, then i zoomed in and clipped the brush litle by little, so the edge of it went right alongside the road nicely. no brush merging here.
For most realistic roads use a patch mesh and lod terrain around it. Much easier to bend the road with a mesh then clipping a brush (for a long and curvy road, align several meshes), and you can make it bumpy!
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ok i made a curved road from a patch mesh but i cant realign the texture properly. the manstein tut said click set and i did but nothing happened. i tried natural and it corrected it, i just had to change the rotation, but then i click the arrow for rotation, it just all went green.
idk if this is what you are talking about but whenever i go to my texture properties settings to change them, I always choose that texture. Because i tihnk what it does is when you choose a texture, it will be that texture for any other brush you build, and when you set the texture properties it becomes that texture.