Allied-Axis spawns
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Allied-Axis spawns
Ok now how exactly do i make seperate spawns for allies/axis. I didn't understand from Nemesis' tut. Do i put the allies then axis then put a normal start on top of them??????
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TheShiznaeSpe
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the only need for a info_player_start in a multiplayer map is for the spectator start, and if you dont have at least one it will not load!!! it will compile fine but will not load in mohaa. just put you info_player_start in a spot where you think is the best part of your map and point the entity in the direction you want ppl to first see when they load your map.
apart from that put info_axis_spawns and info_allied_spawns where you want your allies and axis to start!
very easy
apart from that put info_axis_spawns and info_allied_spawns where you want your allies and axis to start!
very easy
colors
Ok, you need only 1 info_player_start (gold one). That one is used in singleplay and it is also a temp spot while some games load. For objctive and team match games you need info_player_allied (blue ones) and info_player_axis (pink ones). For a free for all game, you need info_player_deathmatch (green ones).
Alway place these entities a few units above the ground (I use 4 units), or the players might get stuck when they spawns there.
So, I hope that helps you understand.
Alway place these entities a few units above the ground (I use 4 units), or the players might get stuck when they spawns there.
So, I hope that helps you understand.

