compile error
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- small_sumo
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compile error
26470 files in pk3 files
************ ERROR ************
ParseEpar: token too long
then a bit further down......
************ ERROR ************
LoadPortals: couldn't read C:\MOHAA\main\maps\abtf_bots.prt
************ ERROR ************
ParseEpar: token too long
then a bit further down......
************ ERROR ************
LoadPortals: couldn't read C:\MOHAA\main\maps\abtf_bots.prt
- small_sumo
- Lieutenant General
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- small_sumo
- Lieutenant General
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bak
The .bak file is a back up file for your map. You just have to change the extention name to .map to use it. I may still have a copy of your map if you want me to look (as it was then).
- small_sumo
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- FUBAR515034
- Corporal
- Posts: 29
- Joined: Thu Jun 12, 2003 10:27 am
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..
Never saw a reply in this one. Would help if you guys posted your findings here. So we could get help. I have the same prob
FUBAR *515034*


- small_sumo
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No solution found I think. I survived because Tom send me an older copy of my map file. Al I can sugest to to make prefabs from your broken map and try to build a new one a piece at a time making sure you dont add the gremlin. These days I save extra copies of my map file as they seam to get delicate in the later stages.

Im not sure if this will help, but i found the error somewhere else... for a different game though. Probably means the same...
While it usually indicates you have a string that's too long in an entity, it can also indicate a much more widespread file corruption.
?Go to the entity report screen, and search for entities containing values with ? in it (see image). Edit the entity, press the 'SmartEdit' button and delete any properties that look like gibberish (contain ?). Recompile.
Page is here
"Error: ParsePar: token too long"************ ERROR ************
ParseEpar: token too long
While it usually indicates you have a string that's too long in an entity, it can also indicate a much more widespread file corruption.
?Go to the entity report screen, and search for entities containing values with ? in it (see image). Edit the entity, press the 'SmartEdit' button and delete any properties that look like gibberish (contain ?). Recompile.
Page is here
m0g
diskawa
diskawa
.map
Hmmm... That sound like a problem I had once. My .map file crashed and burned. It turned out to be quotation marks I had put in a message trigger value. Appearently the editor puts in the quotes, so when I put them in, the line had double quotes and made everything go kaboom. I found it by opening a copy of the .map file with Wordpad and deleting sections until I narrowed it down to the bad line.


