Rotating Crosshairs

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Lightening_uk
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Posts: 2
Joined: Sat Oct 19, 2002 10:06 pm

Rotating Crosshairs

Post by Lightening_uk »

i was wondering if any of you lot knew if it is possible and if my script could work. at the moment on the "hud.shader" file i have made the top of the file to say from the old one.

qtextures/hud/crosshair
{
surfaceparm nolightmap
nomipmaps
nopicmip
cull none
{
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
map textures/hud/crosshair.tga
}
}


to be

qtextures/hud/Eddcrosshair1
{
surfaceparm nolightmap
nomipmaps
nopicmip
cull none
forxe32bit
{
animMap 24 textures/hud/Eddcrosshair1.tga textures/hud/Eddcrosshair2.tga textures/hud/Eddcrosshair3.tga textures/hud/Eddcrosshair4.tga textures/hud/Eddcrosshair5.tga textures/hud/eddcrosshair6.tga
rgbgen global
//alphagen global
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}


any tips on how to get my scripts to work, or am i changing the wrong "shader" file to do this?
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