"add your model. Position it so that the tail of the arrow is as close as possible to 0,0 in the XY Top view."
What does that mean? Please tell me in plain english!
'Model Maps' Tutorial help?!
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Silent_Death
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'Model Maps' Tutorial help?!
I'm new to mapping!
grid
If you zoom in for the 2d window, you will see numbers at the top and left side of the grid.
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Silent_Death
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Hashmark13
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either your making stuff up or im blind... you can name your map what ever you want... put it in the dm directory.. (or obj if its an obj model map test..
) and do not delete the model.. your else you will have an invisible object in your map!! you will just shoot and see sparks (or if its a wooden model you will see wood) from mid air... 
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
Sorry Hashmark, you're not yet understanding the model maps
These model maps are sets of brush q3map automatically adds to your map if it has static models, provided this static model has a corresponding .map file. For example, static/furniture/parkbench.tik would need static/furniture/parkbence.map.
It's best to delete the model from the model map, but if you don't do it I think q3map will do it for you.
These model maps are sets of brush q3map automatically adds to your map if it has static models, provided this static model has a corresponding .map file. For example, static/furniture/parkbench.tik would need static/furniture/parkbence.map.
It's best to delete the model from the model map, but if you don't do it I think q3map will do it for you.
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Silent_Death
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Yes, but not in your actual map, in the model map instead (separate .map file).
Last edited by jv_map on Thu May 29, 2003 12:38 pm, edited 1 time in total.
I didn't like this tutorial much either. I thought if I got it wrong I would mess up MOHRadiant!
If I add something I can walk through into my map, I just add the appropriate clip. If I put the same object into my map again, I just clone the clips I made for it and position them on the new item.
This makes a little more work for me, but I don't mind if it keeps everything working ok
If I add something I can walk through into my map, I just add the appropriate clip. If I put the same object into my map again, I just clone the clips I made for it and position them on the new item.
This makes a little more work for me, but I don't mind if it keeps everything working ok
Zip 

