player blocked by - errrmm - nothing???

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wacko
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player blocked by - errrmm - nothing???

Post by wacko »

in my map there is a place where the player can't walk further and is blocked by s/th like an invisible brush. He can walk around, try from the other side, there is something like standing around and not being drawn. In MOHRadiant there isn't anything in this place, one floor below (128 units lower) is a trigger_use, but that's all.
And I had this problem once in another map, there without a trigger...

Did this happen to anyone else who then found a solution?
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Zip
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Post by Zip »

I don't know much about triggers, but did you make it a solid by mistake? Or is that impossible?
Zip :?
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wacko
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Post by wacko »

then it would probably not be a trigger anymore!?
and if so, why should it block the player one floor above???
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tltrude
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cut

Post by tltrude »

Is the spot near a cut off brush? Put something there and figure out the coordinates of the spot. Then open your map file with Wordpad and look for those coordiates. Sometimes a script_model will go "wacko" and put it's collision box in another location. You might see the white outline, if you highlight some of the models near the spot. It might be a ceiling light below the spot too.
Tom Trude,

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Zip
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Post by Zip »

Good point Wacko! :oops:

Just thought some input from a noob might help. We tend to think about simple solutions which sometimes may have been overlooked by all you experienced mappers :? Didn't pay off this time though :oops:
Zip :?
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tltrude
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Mistakes

Post by tltrude »

If you don't make mistakes, you're not learning anything.
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Zip
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Post by Zip »

Absolutely! :D

I've probably made a load on the house I'm making to learn how to map! I'll find out when I finish it and ask someone to pick and prod at it!
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wacko
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Post by wacko »

Zip wrote:Good point Wacko! :oops:

Just thought some input from a noob might help. We tend to think about simple solutions which sometimes may have been overlooked by all you experienced mappers :? Didn't pay off this time though :oops:
I appreciate every input that is related to the question, and you're right about what you say. But this time, it didn't work :wink:

tltrude, i will start investigations...


ty 8)
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wacko
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Post by wacko »

after looking into the .map file (>45.000 lines :shock: ) i decided to go another way:
took the part of the map where the error was and deleted parts and parts until the "invisible brush" was gone. Afterwards, I can say, well this one i ought to have checked earlier... :wink:
anyway, it was two switches (static_item_switch1), which blocked the player from one floor underneath. put them in again and the same problem is back again. Their collision box, though looking fine in mohradiant, is probably 7 feet high!?
okay, is there a key/value thing, which turns the collision box off?
key/value notsolid/no value, notsolid/1 and nonsolid/1 don'T help.
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