Your Own textures

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m4rine
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Your Own textures

Post by m4rine »

NoTarget posted this picture on the general forums. He has got .map on a pc. surely this mean you can make your own textures and use them? If you can, do you just pack some .tga or .jpg into a textures folder in a pk3 and put it in main? if that is how you do it then it is easy because just use pakscape.



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panTera
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Post by panTera »

please read this post; Importing textures. (So at least I didn't type all that for nothing... :| )
m4rine
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Post by m4rine »

thanks :D

is it essential you include a shader file? seems like more work :?
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panTera
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Post by panTera »

m4rine wrote:seems like more work
8) Of course it's more work, but it's worth it. Your choice.
I don't think it is essential unless you want your texture to have specific features. For instance if you'd want a texture that's supposed to be metal, you'd have to have a shader. (I don't know what it defaults to, but there's a chance that you won't hear any footsteps at all if you don't set a surfaceparm.)

I have one shader file with all my custom textures listed. Most of the times when I add a new texture all I need to do is copy and paste the text from some other texture and just change the name for my new texture.
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mohaa_rox
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Post by mohaa_rox »

that's very sweet!
Live to map, not map to live.
-mohaa_rox, .map
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