Electric Barbwire??????

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*[MSQ]*Disturbedman
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Electric Barbwire??????

Post by *[MSQ]*Disturbedman »

Hi there,

i'm new to scripting so i'l ask the pros.

I did a script to insert some barbwire and extra things on the bridge of crossroads. I would like to know if its possible to make the barbwire electric activated by a switch and all of this trought scripting, cause i don't know a damn about mapping (yet, start learning yesterday).

What i want exactly is, by default at the start of the game, the barbwire are live, but can be disable by anybody with the use of a switch hidden anywhere in the level.

youre help would be greatly appreciated.

thx
jv_map
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Post by jv_map »

Requested reading: panTera's volumedamage tutorial.
(to give you an idea ;)).

If you make something like in this tutorial, all you have to do is make the damage trigger nottriggerable to deactivate the barbedwire 8).

Oh and welcome to .map :)
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*[MSQ]*Disturbedman
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Post by *[MSQ]*Disturbedman »

Can you please point me to the TUT, don't seem to find it anywhere...


Ho! by the way, if you like to play on our server, the address is 24.203.47.30 and its open every day from 6pm to midnight EST...

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tltrude
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Electromap

Post by tltrude »

There is a tutroial on how to set up electrical deathtraps on this website. It also has some excellent video tutorials on mapping.

http://www.carbongraphx.com/mohaa/vidtuts.html
Tom Trude,

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jv_map
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Post by jv_map »

Here's your link: /tutorials/volumedamage.php :wink:
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