Curved Roads and the ground around them

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Curved Roads and the ground around them

Post by Alcoholic »

Hi. I used the arches tutorial to create curved roads. My question was is there any easy way to line up the ground with the roads? when i say ground i mean all the brushes that flow next to the road. is it OK if the brushes sort of overlap? i doubt it because in my past half life experiences, it wasnt ok. M1L1 looks great, and i dont know if they overlapped or not. so is it OK to overlap the brushes in my situation?
Hashmark13
Major
Posts: 299
Joined: Mon Nov 25, 2002 12:20 am
Location: USA

Post by Hashmark13 »

yeah im sure you can... are you using brushes for the ground or lod terrain... i recoomend lod terrain.. or simple patch mesh.. for a more realistic ground look....
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

im using lod terrain for the ground surrounding the road.
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

ok i tried it and it wasnt hard at all. i just made a brush that overlapped the curved road, then i zoomed in and clipped the brush litle by little, so the edge of it went right alongside the road nicely. no brush merging here. :D
panTera
Brigadier General
Posts: 573
Joined: Wed Jan 29, 2003 11:46 pm
Location: The Netherlands
Contact:

Post by panTera »

TheStorm
Captain
Posts: 233
Joined: Mon Oct 07, 2002 7:45 am
Location: Gavle, Sweden
Contact:

Post by TheStorm »

For most realistic roads use a patch mesh and lod terrain around it. Much easier to bend the road with a mesh then clipping a brush (for a long and curvy road, align several meshes), and you can make it bumpy! :lol:
TMT admin, visit www.modtheater.com
HITP Lead Mapper
Member of Electronic Arts MOHteam
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

ok i made a curved road from a patch mesh but i cant realign the texture properly. the manstein tut said click set and i did but nothing happened. i tried natural and it corrected it, i just had to change the rotation, but then i click the arrow for rotation, it just all went green.
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

plzz help me this was only supposed to take a minute i spent my whole day trying to make a curved road :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

argh this is driving me NUTS! if i use the bend tool to make a road, i can do the texturing right, but the road doesnt come out the way i want it to.
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

AHA!! i have found a solution! after i made it a patch, i fit the texture to the patch. might have somethin to do with texture lock too.
User avatar
Sonsai
Colonel
Posts: 438
Joined: Mon Feb 17, 2003 1:40 pm
Location: Wisconsin
Contact:

Post by Sonsai »

idk if this is what you are talking about but whenever i go to my texture properties settings to change them, I always choose that texture. Because i tihnk what it does is when you choose a texture, it will be that texture for any other brush you build, and when you set the texture properties it becomes that texture.

So just be careful :)
Image
Post Reply