1. I make a brush 40x40x64 using the caulk texture
2. I select 'Curve' ---> 'Primatives' ---> 'Cylinder'
3. Then I apply a lovely barrel texture and press 'Fit' to fit it to the cylinder.
4. Now, with my cylinder still selected, I select 'Curve' ---> 'Cap' ---> 'Cylinder/Dialog...'
5. This puts the ends onto my barrel, but this also makes my cylinder a 'Func_group', so I select the cylinder (just the cylinder, not the caps) and then select 'Selection' ---> 'Ungroup entity'
6. Now I select the cylinder AND the caps and 'Right-click' in the 2D window, then select 'Func' ---> 'Barrel'
7. At this point I select the caps and apply the barrel top texture. I use the 'Natural' button to fit these textures.
8. Now I select the cylinder AND the caps and press 'n'
9. I type 'barreltype' in the "Key" box and type 'Oil' in the "Value" box. (i want an oil barrel
10. I also check the 'indestructable' checkbox (i want my barrels to be invincible!)
That's it. I've made a barrel.
The only problem is when I load my map my barrels jump when I shoot them or bash them. I don't want them to jump, but I haven't figured out how to stop it
Oh, and also, if i want to move my barrel I have to select the caps and the cylinder. This is really annoying if you've put your barrel on the floor of your map because you have to move the floor everytime you want to select the bottom cap!
Notes:
Type 'barreltype' = 'water' for water barrels
Type 'barreltype' = 'gas' for exploding barrels (Benzin for example)

