Falling damage
Moderator: Moderators
Falling damage
Does anyone know how to change the damage players take when falling from different heights?
this question is now more important than ever for me now, as i have lots of walls where players have to cross.
i don't want to lower those walls because of the rest of the architecture and i would have to change so much of it.
Players loose 5% health just for entering the battlefield over a 176units high wall
Does anyone found out s/th???? lower the gravity? putting s/th nice into the map script?
if everything else fails, has anybody found out which height a player can fall without taking damage (i could try out, but maybe s/o already knows?)
Pleeeease help!
i don't want to lower those walls because of the rest of the architecture and i would have to change so much of it.
Players loose 5% health just for entering the battlefield over a 176units high wall
Does anyone found out s/th???? lower the gravity? putting s/th nice into the map script?
if everything else fails, has anybody found out which height a player can fall without taking damage (i could try out, but maybe s/o already knows?)
Pleeeease help!
clip
You can also use clip brushes at the top of the wall so players can't fall--invisable guard rails.
Once again thanks for helping! 
And I found out an even better way to do it! I can also select the face,
Shift+Ctrl+LBM (left mouse button) on the face
open the surface inspector
press 's'
fetch the parameters of the texture in this face
MMB (middle mouse button) on the face
make it a texture with nodamage
in the surface inspector, check 'nodamage', press 'Apply' button
Deselect the face
press 'ESC'
Done! You can even in the 1st step select multiple faces, as long as they have the same texture (including scale and orientation) to save time.
This way, the surface keeps its step sound, which otherwise would have to be done by lots of different "nodamage-clip" textures.
And I found out an even better way to do it! I can also select the face,
Shift+Ctrl+LBM (left mouse button) on the face
open the surface inspector
press 's'
fetch the parameters of the texture in this face
MMB (middle mouse button) on the face
make it a texture with nodamage
in the surface inspector, check 'nodamage', press 'Apply' button
Deselect the face
press 'ESC'
Done! You can even in the 1st step select multiple faces, as long as they have the same texture (including scale and orientation) to save time.
This way, the surface keeps its step sound, which otherwise would have to be done by lots of different "nodamage-clip" textures.

