Problem with Radiant

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Chewthar
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Problem with Radiant

Post by Chewthar »

on the texture menu there are no texture groups and no textures, i have checked my preferences over with a mapper and they say they dont know the problem :(
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wacko
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Post by wacko »

so let them check your project settings as well (e.g: basepath must be your mohaa folder, for example c:\games\mohaa\.
Chewthar
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Post by Chewthar »

they are correct too, and entdefs.pk3 is in mohaa/main
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wacko
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Post by wacko »

Spearhead or AA? Don't know, though, whether this could be a reason...
Sorry, no further ideas... :cry:
Chewthar
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Post by Chewthar »

AA
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tltrude
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C drive

Post by tltrude »

One other person had the same problem and discovered his game was not on C drive. So he changed the project setting to G drive (where his game was) and it fixed it.

If you are not sure, go to your game and find Mohaa.exe, right click on it and check it's properties. Then you can just copy the path (Ctrl c) and paste it (Ctrl v) into the project settings of the editor (basepath).
Tom Trude,

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Chewthar
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Post by Chewthar »

nope still no textures :(
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tltrude
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post

Post by tltrude »

Please post the path to your game here, and also post the basepath that you have in Project Settings. Here are mine:

Path to my game = C:\Program Files\EA GAMES\MOHAA

Basepath [ C:\Program Files\EA GAMES\MOHAA\ ]

The editor gets the textures for the game's pk3 files in MOHAA/main, one of which is entdefs.pk3.
Tom Trude,

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Chewthar
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Post by Chewthar »

right now my basepath is

C:\Program Files\EA GAMES\MOHAA\main\

i will change it to

C:\Program Files\EA GAMES\MOHAA\
Chewthar
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Post by Chewthar »

w00t thanks man!, now i need to figure out how to make something LoL
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wacko
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Post by wacko »

:shock: just to make me understand this... :shock:

when I say, the basepath must be the mohaa folder with the example c:\games\mohaa\
why does Chewthar answer, his paths are correct
and then, when tltrude says the basepath must be e.g. C:\Program Files\EA GAMES\MOHAA\, why THEN... :shock:

is it my english? if nobody is reading what i write or do but don't understand them anyway, i'll quit spamming this forum...
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Zip
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Post by Zip »

I guess when you're new to MOHRadiant it can all be a bit overwhelming, so even figuring out basepaths could be a bit confusing, so a noob might need to know exactly what to type in rather than figuring it out from an example.

I understood what you meant and I personally value all your comments on .map, you're very helpful and I think it's amazing you can explain things so well in english. :D I would be stuffed if I had to explain something in your language to someone. :?
Zip :?
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wacko
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Post by wacko »

thanks, m8 :)
maybe just had a bad day today :?
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Post by panTera »

(@wacko: hehe, I sometimes write complete essays here on the forums and most of the times it is totally unclear to me whether they've read it or not... at least Chewthar reported that he had solved the problem:)
Chewthar
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Post by Chewthar »

panTera wrote:(@wacko: hehe, I sometimes write complete essays here on the forums and most of the times it is totally unclear to me whether they've read it or not... at least Chewthar reported that he had solved the problem:)

yeah, ok i built a room, with a player start, and a light, now how do i test it?
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