I am making a map at the moment, and have been compiling everyday when i make a difference to my map.
I have tried alot of things to try and speed it up but it seems to be taking a lot, lot more time than usual and i have no idea what the problem seems to be.
Hope fully you could help by having a look at the map from the link i have enclosed, and see what the problem seems to be.
Heres the link --== http://www.philip.coles5.btinternet.co.uk/tanksnew.zip
Please could you email me if you find the problem i would be very grateful if you would.
Thank you for your time.
- Ricci
http://www.philip.coles5.btinternet.co.uk/tanksnew.zip
Compiling is taking a way way longer time than usual.
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Shortricci
- Sergeant Major
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- Joined: Tue Jun 03, 2003 6:51 pm
- Location: Bolton, England, UK
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Brushes
Well, you have overlapping duplicate brushes for the ground (three of them). And some of them stick out into the void. The only textures that should touch the void are sky and caulk. If other textures are touching it, the compiler assumes the void is part of the map--I think. Also, the more models you add the slower the compile will get. You can speed it up by making things detail.
Your map looks nice.
Your map looks nice.
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Shortricci
- Sergeant Major
- Posts: 100
- Joined: Tue Jun 03, 2003 6:51 pm
- Location: Bolton, England, UK
- Contact:
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Shortricci
- Sergeant Major
- Posts: 100
- Joined: Tue Jun 03, 2003 6:51 pm
- Location: Bolton, England, UK
- Contact:
-
Shortricci
- Sergeant Major
- Posts: 100
- Joined: Tue Jun 03, 2003 6:51 pm
- Location: Bolton, England, UK
- Contact:
