Inverted endcap does not work properly

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
MIG
Private
Posts: 9
Joined: Thu Jun 05, 2003 2:27 pm

Inverted endcap does not work properly

Post by MIG »

Just viewed the nice tutorial from http://www.carbongraphx.com/mohaa on the arches. I'm currently trying to get it also in my map, I followed everything like the tuturial. But get a problem with function curve -> cap -> inverted endcap. The result is as following:

Image

How do I get it right?
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Well I think you could just drag the control points to the right position.... It's a bit weird you get this though :?
Image
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Keep practicing

Post by tltrude »

Keep practicing, you'll get it sooner or later. Another way to make arches is to use CSG Subtract on a solid brush. This tutorial on bombers has arches made of brushes (they explode), and you are welcome to copy them.

http://pages.sbcglobal.net/tltrude/Temp/test_bomber.zip

Image
Tom Trude,

Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

It is, however, generally a bad idea to make arches with brushes.
Image
FoShizzle
Corporal
Posts: 29
Joined: Sat May 17, 2003 12:35 am

Post by FoShizzle »

Why is that?

My friend developed an algorithm for making arches from brushes perfectly everytime, and I've found they are ten times better to texture then patch meshes.

Is there a particular reason why it's bad to make them from brushes?
MIG
Private
Posts: 9
Joined: Thu Jun 05, 2003 2:27 pm

Post by MIG »

Well looked at your map and tried it. Very cool.

What me made into making arches without brushes is that I get glitches. The arches look nice, but as in your test_bomber map, you can see that there are glitches. Maybe you need those brushes for your explosion, so that's ok. But really need to get it how to make some arches....

Like in southern france, I want those....
User avatar
Jack Ruby
General
Posts: 1443
Joined: Fri Feb 07, 2003 12:20 am
Location: london

Post by Jack Ruby »

On the tutorial page of this very forum there is an easy to follow arch tutorial, try that one....
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

SF Arches

Post by tltrude »

Ask and ye shall receive. Here is a prefab of some of the Southern France arches. The texture sizes, and a few overlaps, were caused by the decompile.

http://pages.sbcglobal.net/tltrude/Temp/SF_arches.zip

They used brush arches for the endcaps.
Tom Trude,

Image
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

???
there are end caps! they are the arches! the front and back of the arches, MIG wanted to make with cap/inverted endcaps, are done different here: some bent square cylinders and brushes for the filling between straight walls and those bent cylinders.
MIG
Private
Posts: 9
Joined: Thu Jun 05, 2003 2:27 pm

Post by MIG »

Thanks tltrude!

Now I understand how these arches are made. Like in the tutorial you have to create brushes for the filling in, causing overlaps. With the inverted endcap function you can fill this automatically, only one thing is that your texture is not bended, but horizontal. That's ok with me for some parts of my map.

But still have not solved my problem....the inverted endcap does not make it fill correct like my first posting..
Post Reply