Falling damage

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Falling damage

Post by wacko »

Does anyone know how to change the damage players take when falling from different heights?
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

this question is now more important than ever for me now, as i have lots of walls where players have to cross.
i don't want to lower those walls because of the rest of the architecture and i would have to change so much of it.

Players loose 5% health just for entering the battlefield over a 176units high wall :(
Does anyone found out s/th???? lower the gravity? putting s/th nice into the map script?
if everything else fails, has anybody found out which height a player can fall without taking damage (i could try out, but maybe s/o already knows?)

Pleeeease help!
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Use a texture with surfaceparm nodamage on the ground (for example a thin clip brush).
Image
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

clip

Post by tltrude »

You can also use clip brushes at the top of the wall so players can't fall--invisable guard rails.
Tom Trude,

Image
User avatar
Zip
Major
Posts: 323
Joined: Wed Apr 09, 2003 6:47 pm
Location: Belgium

Post by Zip »

You could put some crates, barrel, anything to jump down on to reduce the height they fall. If they fail to land on the crate/whatever, then it's their tough luck!
Zip :?
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

thanks to all!!

jv's advice is the best (for my case)! will make a custom texture for it! you'll see it soon in our new map :wink:
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

Once again thanks for helping! :D
And I found out an even better way to do it! I can also select the face,
Shift+Ctrl+LBM (left mouse button) on the face
open the surface inspector
press 's'
fetch the parameters of the texture in this face
MMB (middle mouse button) on the face
make it a texture with nodamage
in the surface inspector, check 'nodamage', press 'Apply' button
Deselect the face
press 'ESC'
Done! You can even in the 1st step select multiple faces, as long as they have the same texture (including scale and orientation) to save time.
This way, the surface keeps its step sound, which otherwise would have to be done by lots of different "nodamage-clip" textures.
Post Reply