Windows Tut
Moderator: Moderators
open the original pak0.pk3, find e.g. the general_structure.shader in dir 'scripts' and in it you'll find several window-shaders. copy/paste some in a new file, and see what happens when you change the image-names that are used. About saving and using this new shader, you can read the tut about the light beam, where a new texture is used, too.
Ok in practise , in my map everything works good but if i'am compiling my map I got the error message " Warning Entity 2 of type 'func_window' leaked ,ect for 4 , 6 , 8 ,10 , 12 ect... what have I done wrong ?
In my map everithing looks fine and worked with the frame and broken windows.
In my map everithing looks fine and worked with the frame and broken windows.
Greetings The_Grass Aka Ruud Grasman
If you didn't get an error
entity reached from outside -- no filling
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******* leaked *******
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read this excellent tut by Bjarne
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
read this excellent tut by Bjarne