Windows Tut

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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mohaa_rox
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Post by mohaa_rox »

Oh, right. Didn't know you were talking about that. :oops:
Live to map, not map to live.
-mohaa_rox, .map
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wacko
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Post by wacko »

open the original pak0.pk3, find e.g. the general_structure.shader in dir 'scripts' and in it you'll find several window-shaders. copy/paste some in a new file, and see what happens when you change the image-names that are used. About saving and using this new shader, you can read the tut about the light beam, where a new texture is used, too.
The_Grass
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Post by The_Grass »

Ok in practise , in my map everything works good but if i'am compiling my map I got the error message " Warning Entity 2 of type 'func_window' leaked ,ect for 4 , 6 , 8 ,10 , 12 ect... what have I done wrong ?

In my map everithing looks fine and worked with the frame and broken windows.
Greetings The_Grass Aka Ruud Grasman
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wacko
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Post by wacko »

If you didn't get an error
entity reached from outside -- no filling
**********************
******* leaked *******
**********************

read this excellent tut by Bjarne
The_Grass
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Post by The_Grass »

Ok Thanks I will study that problem and try to find out , my printer is very busy now :)

I have the entity leaked from outside problem to ,so you got the right direction.
Greetings The_Grass Aka Ruud Grasman
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