If I put a 'Static' ---> 'Furniture' ---> 'bathroomsink' into my map I notice the following:
In MOHRadiantSDK you can see a tap and spout as part of the sink. If I then compile the map in SDK and play it, the tap disappears but the spout doesn't. Where has the tap gone?
Also,
If I put a 'Static' ---> 'Furniture' ---> 'Singlemetalbed' into my map I notice the following:
In SDK you can see some balls on the posts of the bed, but when I compile it......you guessed it.... they disappear in MOH:SH.
i was in a little hurry and didn't see rox' question and so i took your post as an answer to my post... sorrry
and i don't think the compilation settings do matter for this: as far as i know, nodetail means compilation leaves out detail brushes and fulldetail compiles them as structural brushes!? something like this but surely no impact on models. tell me whether this is correct...
You were right, I had to put models on the highest setting to see them in full detail in MOH. I thought the model detail settings would change how well they were draw not leave parts of the model out!
and i don't think the compilation settings do matter for this: as far as i know, nodetail means compilation leaves out detail brushes and fulldetail compiles them as structural brushes!? something like this but surely no impact on models. tell me whether this is correct...