RTCW textures? YEAAAH! But how????

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

RTCW textures? YEAAAH! But how????

Post by wacko »

I was sick of searching textures that might be usefull in mohradiant (knowing that there are so pretty-ones in RTCW).

So I tried to make a pk3 with all textures and shader-files out of the rtcw-pk3 files.

Now, almost all of them have no or no fitting shader-file, so there are lots of 'displayed' shaders without textures and textures without shader.

Has anyone tried this before or does anyone know how this can be done?

What happens when I use textures without shader?
Nijnrich
Corporal
Posts: 28
Joined: Tue Oct 01, 2002 11:40 pm
Location: Eindhoven
Contact:

Post by Nijnrich »

I've read somewhere that there's a limited amount of space for the non-shadered textures avialable in MOH. I think it was up to a few Mb :?
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

A texture without a shader won't look good in game. First, bulletholes and impact effects will be wrong or won't appear at all. Next, you may encounter problems with the lightmap as you need multistage texturing for lightmaps. If you want any special effects on your texture such as transparency, you'll need a shader too.
kdja
Captain
Posts: 254
Joined: Wed Jun 19, 2002 1:08 am
Location: Ireland

Post by kdja »

Im releasing a map file this weekend with 10mb of RTCW textures in it with all the correct and edited shaders.


Kdja
TMT Owner and Admin

www.modtheater.com

For all your modding needs !!!!!!!
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Nice!

Post by jv_map »

Would love to see that map :).
kdja
Captain
Posts: 254
Joined: Wed Jun 19, 2002 1:08 am
Location: Ireland

Post by kdja »

kdjaa@hotmail on MSN if you want to test it i need to make sure i didnt exclude a texture.

there is a lot of textures ...LOL


kdja
TMT Owner and Admin

www.modtheater.com

For all your modding needs !!!!!!!
kdja
Captain
Posts: 254
Joined: Wed Jun 19, 2002 1:08 am
Location: Ireland

Post by kdja »

just to add the textures are way better in RTCW specially the buildings .

kdja
TMT Owner and Admin

www.modtheater.com

For all your modding needs !!!!!!!
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

So let us know where we can get it a.s.a.p.!
kdja
Captain
Posts: 254
Joined: Wed Jun 19, 2002 1:08 am
Location: Ireland

Post by kdja »

TMT Owner and Admin

www.modtheater.com

For all your modding needs !!!!!!!
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

yep. I did download the pk3 and put itinto mohaa\main. Now, I'm to stupid to do the next step:
I don't find those textures in mohradiant...
What do I have to do?
Next problem: The shaders don't work. That makes prob 1 a little smaller...
The beams in one room probably ought to be transparent, but on one side they are invisible and on the other side, they are completely visible (including 'invisible' parts). I didn't try the correct function of decals a.s.o but I also didn't find a shader file in the pk3 that makes sense to me (which doesn't mean very much, though...)
kdja
Captain
Posts: 254
Joined: Wed Jun 19, 2002 1:08 am
Location: Ireland

Post by kdja »

they work.

Go into textures and the folders they are in appear in mohradient.

And when shot they react as normal and make noises like they supposed to.

Kdja
TMT Owner and Admin

www.modtheater.com

For all your modding needs !!!!!!!
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

Unfortunately not on my computer.
In mohradiant I ought to have texture-folders like XLAB_WALL, METAL_MISC or PROPS but I don't. Maybe you have files/folders in your MOHAA/MAIN folder, that are missing in your pk3?!
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

They don't work because not all the shaders are included. There's only a beachobj.shader with three textures and it doesn't make any sense at all. There are lots of missing shaders in that pk3. No bullet effects nor impact sounds as a result.

Sorry kdja, but that pak is a mess! (also has a 'copy (7) of caulk.tga' file :))
Vexar

FYI: THIS IS ILLEGAL

Post by Vexar »

Your violating the copyrighted materials of Activision, id software, and Gray Matter by releasing a texture pak for Medal of Honor that uses their (RTCW) textures. This is a good way for your site's to get shut down. I've seen it before when people decided to map using Unreal1 textures for Quake 3.

I suggest you remove the downloads immediately. I wouldn't want this done with EA's content!
kdja
Captain
Posts: 254
Joined: Wed Jun 19, 2002 1:08 am
Location: Ireland

Post by kdja »

crap


I checked that out a while ago and it seemed to be ok.
There a lot of maps from Mohaa gone to RTCW and vice versa.
M2l10 the sample map is now RTCW with all of the textures included.

Will delete it later in work cant remember password to my Ftp :(
*mental note remember password.


Kdja
TMT Owner and Admin

www.modtheater.com

For all your modding needs !!!!!!!
Post Reply