RTCW textures? YEAAAH! But how????
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RTCW textures? YEAAAH! But how????
I was sick of searching textures that might be usefull in mohradiant (knowing that there are so pretty-ones in RTCW).
So I tried to make a pk3 with all textures and shader-files out of the rtcw-pk3 files.
Now, almost all of them have no or no fitting shader-file, so there are lots of 'displayed' shaders without textures and textures without shader.
Has anyone tried this before or does anyone know how this can be done?
What happens when I use textures without shader?
So I tried to make a pk3 with all textures and shader-files out of the rtcw-pk3 files.
Now, almost all of them have no or no fitting shader-file, so there are lots of 'displayed' shaders without textures and textures without shader.
Has anyone tried this before or does anyone know how this can be done?
What happens when I use textures without shader?
A texture without a shader won't look good in game. First, bulletholes and impact effects will be wrong or won't appear at all. Next, you may encounter problems with the lightmap as you need multistage texturing for lightmaps. If you want any special effects on your texture such as transparency, you'll need a shader too.
Nice!
Would love to see that map
.
yep. I did download the pk3 and put itinto mohaa\main. Now, I'm to stupid to do the next step:
I don't find those textures in mohradiant...
What do I have to do?
Next problem: The shaders don't work. That makes prob 1 a little smaller...
The beams in one room probably ought to be transparent, but on one side they are invisible and on the other side, they are completely visible (including 'invisible' parts). I didn't try the correct function of decals a.s.o but I also didn't find a shader file in the pk3 that makes sense to me (which doesn't mean very much, though...)
I don't find those textures in mohradiant...
What do I have to do?
Next problem: The shaders don't work. That makes prob 1 a little smaller...
The beams in one room probably ought to be transparent, but on one side they are invisible and on the other side, they are completely visible (including 'invisible' parts). I didn't try the correct function of decals a.s.o but I also didn't find a shader file in the pk3 that makes sense to me (which doesn't mean very much, though...)
They don't work because not all the shaders are included. There's only a beachobj.shader with three textures and it doesn't make any sense at all. There are lots of missing shaders in that pk3. No bullet effects nor impact sounds as a result.
Sorry kdja, but that pak is a mess! (also has a 'copy (7) of caulk.tga' file
)
Sorry kdja, but that pak is a mess! (also has a 'copy (7) of caulk.tga' file
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Vexar
FYI: THIS IS ILLEGAL
Your violating the copyrighted materials of Activision, id software, and Gray Matter by releasing a texture pak for Medal of Honor that uses their (RTCW) textures. This is a good way for your site's to get shut down. I've seen it before when people decided to map using Unreal1 textures for Quake 3.
I suggest you remove the downloads immediately. I wouldn't want this done with EA's content!
I suggest you remove the downloads immediately. I wouldn't want this done with EA's content!